Nice start! I can tell you spent a lot of time on this. I enjoy your graphics but the controls need some work. When sitting still and trying to turn to line up a jump, the character turns sharply making it difficult. If you are moving forward and turn, if you stop pressing the forward button your character continues to move forward. Here is better scripting for you in all Java, C# and Boo: http://wiki.unity3d.com/index.php/FPSWalkerEnhanced
Adding an attack to your character to battle the monsters would be nice too, fire breath or something. Keep improving!
There is nothing to do in the start. Once you hit 150 births you are just spamming food to keep your dinos alive. Capacity upgrades are pointless except to unlock other upgrades. Needs some some sort of interaction to produce food at the start and make those capacities purposeful.
would be cooler if the level spun and not the ship when you rotated. turns in the flight path would be nice too. im not quite sure what is up with the shooting creatures, they shoot perfectly straight and the ship shoots perfectly straight, no point to try to kill them.
Thanks for the feedback however I'll keep the ship spinning and not the World. Hopefully I'll add a more open level in a future release. On the shooting turrets, they have a very low skill level in the beginning but around level 20 they are much better at hitting their target.
First of all... you don't treat a stroke with CPR. Second if the person actually needed CPR, you perform 30 compressions to 2 breaths. With all that said, why does she look so happy to perform it? lol
You need a new menu. I dont know what anything is or how much it costs because the buttons overlap. Corpses pile up and push units around. They either need to not take up physical space or despawn after x time.
My apologies. I'll fix that with the next update, and I hope you give it another shot after.