game started off decent and then completely flopped. farm farm farm farm cant kill area 2 farm farm farm farm still cant get boss below 90% farm farm farm farm still cant get boss below 90%..
Id recommend merging it with the guild hall building which has no upgrades to give it a purpose. I would also add 1 more slot for the battle mage (or whatever its called, cant see it right now) since it is the only building that wouldnt fit in the current scheme if you took my recommendation. The unlock note for tavern should remove the wizard requirement because level 10 wizard is already required for cleric. You can merge this with the bottom unlock notes. This would allow more space on the left side of the screen for your buildings. The game is pretty much already over before the last adventurer unlock. There is no reason to purchase this building when your weakest adventurer can survive to the final level. Hope you tweak this so it becomes more than a 1 day game!
Good new concept but needs some refining. I was disappointed to see that I cannot buy other islands. The last tier is the only really valuable tier that gives more than 10g per second (500+g per second actually, kind of ridiculious.) Upgrades are not always upgrades. I should not level a task area and get less gold/sec. You could also consider time decreases instead of gold increases for task upgrades. Early game its best to not do fight levels because your adventurers die and you get less gold. Later on, doing fights is better because you can advance your adventurers to later tasks quicker without deaths. Tavern is 100% useless, needs a tool-tip of what it actually does and needs to not consume a spot for adventurer buildings.
First remake of a "AAA" release, 1/15 the man power (assuming 1 person made this) and well over 1000 times better than the original. You sir deserve 60$ for each person who plays this. 5/5
miss miss miss miss miss miss miss heal miss miss miss hit miss miss miss miss heal miss miss miss miss heal miss miss miss miss miss hit miss heal miss miss miss miss miss miss miss miss I'm dead.
Ive really enjoyed this game the last few days but I might move on soon. The later game play does not have enough upgrades to keep progression moving. Skill and shop upgrades become maxed and no matter how many gems you have your progression nearly stops. Each run I make the same amount of gems so my % gains have become unnoticeable. I can solo with my warrior to level 165, auto progression on, no stopping. I spend an equal amount of time at that point leveling my rogue and priest up only to make 20 additional levels. I understand some upgrades being impossible to increase the max level on due to balance issues, but there needs to be more to purchase to keep the game moving.
Hi, thanks for the feedback! I hope to add content to this game, but the focus and priority now is primarily on fixing the issues in the top comments (like adding an upgrade to reduce respawn time, improving the achievement rewards) as well as balancing the game and bug fixes. Only after all these issues have been resolved will I be able to dedicate time and focus to add new content and things to purchase to the game, which I am actually excited to get started on) and make the journey toward the end of the game easier and more enjoyable. Hope you understand and thanks for trying the game! Update: v0.71 now increases gem gains the deeper you go and has reduced monster scaling
Hi, I was unable to reproduce this bug. Just to note, the emblem HP buff is not a party buff and only affects the warrior character. The buff should only appear on the warrior character.
switching heroes and causing the game to lock up has made it impossible to play. i'm now at level 51 and every time i try to switch heroes the game locks up. edit: to add a workaround... moving to level 49 (no ice debuff) allows me to switch characters again.
switching heroes and causing the game to lock up has made it impossible to play. i'm now at level 51 and every time i try to switch heroes the game locks up.
i spent 24 hours saving up z's to buy chain mail. i saw no difference in the damage being dealt to my player. i unequiped all of my armor and still saw no difference. i am level 37 and still killing 15-20 monsters. i can go up to 25-30 using potions but it gets hairy. if i fight something 30+ im dead. if hard defense does grant a reduction in % it is unnoticeable
There was a brief window things weren't loading up properly while we were lining up the new build. Sorry about that!