Why would you even put this up? Demo, run around do nothing because nothing is interactive with a screen full of some useless status bars and guns(?) that make it so you can barely see.
jumping and shooting need a big rework. so hard to get the double jump to stick and actually work. everything in the game has the exact same range and it is all about getting into range and getting the first shot off. why dont the treasure chests open? if there are checkpoints to reach i havent been able to reach any of them.
So, shooting and jumping are by design, the game is a bit frustrating in difficulty, however we posted it here for constructive criticism, so thank you =) this is our first web game and we are looking at improving input lag on the HTML5 output. Not sure I can post youtube links here, but the full PC download version (which is also free but released later) doesn't have any input lag.
This is what i believe is causing Lindinha's wall jump to not always stick, or did you mean double jump in the air ?
I think you might be confusing the checkpoints for chests, the gold ark of the covenant kind of things with the green valve like lights on the top ?
Again thanks for the feedback, we will be updating regularly to improve gameplay and fix bugses
It seems I broke it in the last update. Gonna fix it right now!
(Edit) Fixed it! I hope to not have ruined your experience with it. I should implement a new late game system in the near future which will somehow mitigate the damage to those who don't want to start a new save.
Thank you for pointing the bug out!
Donating seems to add additional items to the boxes. At 150k donations I started receiving goblin/hermit SP and free goblins, all +1. I'm also assuming that a trophy is attached to donating too but I've yet to receive it
While the respawn fix was great, the mega chests respawn too. I can kill the elite at a mega chest, loot it, portal, portal back and then kill the elite and grab the chest again.
Terms of service is not valuing my information if you are selling it. I dont want my information shared. I cant read your terms without opening your game and i cant unsubscribe from your game. Remove me please.
Hello Krazden, we checked and we confirm that we do not have any information on our server regarding your account.
We collect info only with our player’s consent and only above the age threshold required by law. The consent for data collection can be withdrawn by going to Settings Menu -> Privacy Settings -> Withdraw Consent.
Just to clarify, we do not sell data. The purpose of data collection is to improve our game and assist our players with technical issues. Anyone can opt-out at any time as per the steps explained above.
In case of more details needed, you may consult the Privacy Policy, which is available on our site (http://faerydustgames.com/privacy-policy) along with the Terms of Service (http://faerydustgames.com/terms-of-service).
Should you have more questions/need more assistance you can let me know here or via private message.
some of the skills feel utterly useless. to buy the higher ships you need to buy higher combo cap. combo base increase does not scale well with cap. it quickly becomes overpriced for almost no gain. gold gain per kill seems useless. i have never seen repair/energy heal do anything. score skills are useless as it only benefits kong high scores. additionally score resets when you go into menus so it has no real bearing on how strong any player is. NR drops very well from bosses, NRF seems pointless because you can farm so much more NR. all the gain x per x seconds xp purchases are unnoticeable. the xp per kill is dwarfed by bosses. the only useful xp purchases are crit and crit damage.
Thanks for the lengthy feedback. The game is continually undergoing changes and balances. Initially, score was a trigger for bosses. Now it's a player comparison. Once mining, crafting and equipment are in play, a higher score will give a higher craft success rate. Additionally, combined high scores or top scores for other categories like enemies killed, will give global rewards. Gold per kill gets up there once you've played for awhile, the top players who have played since day 1 have trillions of gold and thousands of NR. NRF is pointless for now, but it will be used for crafting, so we allowed it to be farmed at this stage. I agree with the xp upgrades, they definitely need balancing. We're at version 0.53 and we hope to have a proper game by version 1.00. So with the next 47 updates or so, we hope you continue to play and give feedback. We have a lot planned.
bosses 1-3 have some strategy to them. boss 4 you basically just sit in place frozen and need higher energy to take the hits until he dies. boss 5 is just a dps rush. boss 6's 2nd stage is nearly impossible to stop damage in time to keep from dying so you need super high dps to just 1 shot him through it. by the time i killed boss 6, boss 7 and 8 were instant kills. wish there was more strategy after boss 3. decent game 4/5
Yeah, the later bosses hp aren't scaled very well. They definitely need some work. Certain bosses are weak to certain weapons, like in Mega man but I guess it would require some time to figure that out without me telling you lol. We will definitely make bosses after boss 10 more difficult Boss 9 is a triple threat, 10 the mothership returns and after the mothership the real boss fights will begin as we will scale their difficulty greatly. :) Appreciate the rating, thank you.
gratz! Now you have increasingly difficult enemies that attack & steal your resources, so you need to balance your Miners/Fighters more now instead of just drawing ships that go back & forth, so kind of a smaller goal to defend your base now.
Who kidnaps someone and runs to Antarctica? I think this is correct, the coordinates were too brief for me to get them exactly. If it is Antarctica, 5k$ wouldnt even cover the airfare lol
Just about every number in this game is bugged/broken at some point. There is no obvious goal to work towards which is my biggest problem here. My assumption is that medals are meant to be the focus. Now, I do not understand Hell Portal since you fight bosses to get blood to fight more bosses. It isn't relevant to anything else in the game and provides no rewards to boost any other aspect.
With the below said, traits could potentially increase your hero damage more than clicking. The rate at being able to do challenges means it will be an incredibly long time before using an idle hero play style would ever become better. My assumption, cash purchases will be introduced to refresh challenge timers, will not be used much at all by players since none of the traits improve click damage which is how most players will be playing.
Played for long enough now I can say that click damage vs normal hero damage is not balanced at all. Using an auto-click, like a large portion of players will be using, does significantly more damage. The biggest gain from this play style is the fact that click damage only requires 1 skill to be improved vise 4. This skill improves your damage AND your survival. It eliminates the need to improve 4 other Anima costs and allows the player to invest heavier in anima gain and xp which drastically increase the rate at which the player can advance. In my opinion, click damage should be limited either by how many clicks per second a player can make and/or moving click damage to a different stat to force players to invest in multiple stats.
We're looking into how click damage will function in the future. For now, we could probably just cap the maximum attacks/s. We'll do some quick tweaks on the next version based on your comment. Thanks.
So, shooting and jumping are by design, the game is a bit frustrating in difficulty, however we posted it here for constructive criticism, so thank you =) this is our first web game and we are looking at improving input lag on the HTML5 output. Not sure I can post youtube links here, but the full PC download version (which is also free but released later) doesn't have any input lag. This is what i believe is causing Lindinha's wall jump to not always stick, or did you mean double jump in the air ? I think you might be confusing the checkpoints for chests, the gold ark of the covenant kind of things with the green valve like lights on the top ? Again thanks for the feedback, we will be updating regularly to improve gameplay and fix bugses