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Other Worlds

Play Other Worlds

Dec. 22, 2015

Rating: 3

Ah, the things this game tells us. My military stat is very high, my science stat is very high, my unity stat is less than a third of either of them.

Other Worlds

Play Other Worlds

Dec. 20, 2015

Rating: 177

I am the leader of a race of communist lizardapes with a society focused on military and technological advancement. This is a good game.

Developer response from Levgre

i'll be adding random events which will make stats more distinctive. Have some socialist/communist events in mind :)

Coloruid

Play Coloruid

Dec. 04, 2015

Rating: 1

The physics sometimes cause a couple of dots that should be colored to not be colored. Not sure why.

Treasure Chamber! Idle Mining Adventure

Play Treasure Chamber! Idle Mining Adventure

Oct. 23, 2015

Rating: 1

I had to export my save since I can't connect to the server apparently, and now every time I try to restart and get gems, it loads the save I exported and doesn't actually restart. Any idea what's going on?

Developer response from CodedVelocity

Hi Krine, this indicates that the game was not able to connect to Kongregate. Which is unusual. You might try signing in and out while the game is running to see if this helps, otherwise, send me a private message and I can help you in more detail.

First Empire

Play First Empire

Oct. 18, 2015

Rating: 0

Culture for including systems seems to be calculated weirdly, or just not telling all the facts. In the system list, my culture before the first system is 428B su, the system is 0.1 su, and my next listed culture is 175B su. What's it actually doing?

Developer response from HexagonGames

All forces that affect other systems drop off over distance. Culture drops off most sharply.

Helixteus II

Play Helixteus II

Aug. 01, 2015

Rating: 3

May I suggest swapping out pickaxes for, say, mining operations or drilling stations? Having to hold down the mouse and focus on mining seems antithetical to the goal of an incremental idle game, but the mechanic of having mining that rewards the player for depth (which I'm assuming is how this works) is quite sound. If I wanted to get very specific, I'd say to make current durability into duration and mining speed for items per second, which would also balance the disparity in pricing for picks versus return of rewards. I'm fond of this game and would like to see it expand, so keep up the good work, and feel free to take my ideas and put them in the garbage if you so desire.

Developer response from Apple0726

I'm planning to add those buildings soon, but thanks for the specific ideas :3

Helixteus II

Play Helixteus II

Aug. 01, 2015

Rating: -1

The Sell All button for materials seems to ignore coal at the start.

Helixteus II

Play Helixteus II

Jul. 31, 2015

Rating: -1

It seems that if you queue up multiple upgrades and then use speed-ups on a structure, it only does one upgrade but goes up the amount of levels you set it. At least, this happens for storage.

Sushi Catapult

Play Sushi Catapult

May. 13, 2015

Rating: 0

Spikes seem to have a larger hitbox than their looks suggest.

Blackmarket

Play Blackmarket

May. 11, 2015

Rating: 1

In my mind, I'm just replacing all the words with candies and snacks. Popcorn is the cheapest industry to get into, for instance, and I can hug 48 puppies before I need to take a breather.

MineQuest

Play MineQuest

Apr. 12, 2015

Rating: 2

After a while, automine becomes more powerful than anything that active mining can hope to accomplish. Even if you're doing 50 times as much as what's listed, automine can do hundreds of times what's listed. Not sure if intended; if not, maybe tweak Active Damage and/or Combo Boost's upgrade effects?

Developer response from truefire

The recent update rebalanced automine and damage values so that you should be able to do at least a noticeable amount of damage via manual clicks, though it may need a bit more tweaking.

Swarm Simulator

Play Swarm Simulator

Mar. 15, 2015

Rating: -14

Buy Max option for mutations and nexus upgrades that have a cap?

Idle Blacksmith

Play Idle Blacksmith

Sep. 06, 2014

Rating: 0

Feel free to tell me I'm a jerk, but I kind of wish that the upgrades were action power and automation was based off a percentage of that. It feels like trying to get both auto and click stuff is a waste, as it is.

Auto Turret

Play Auto Turret

Jul. 29, 2014

Rating: 2

Cash Production is still the winning move. Maybe if costs for turret and enemy upgrades had a lower curve, it could be offset?

Animal RaceWay

Play Animal RaceWay

May. 21, 2014

Rating: 1

Shark is adorable, game is fun, but easy.

Notebook Space Wars 2

Play Notebook Space Wars 2

Apr. 14, 2014

Rating: 2

I'm going to ruin things for everyone and say that the money printer's math is wrong; I'm thinking rather than multiplying by 1.25 for each slot, it's adding 1.25 to the multiplier. As a result, 4 of them installed gets you 5 times the money.

Pause Ahead

Play Pause Ahead

Nov. 23, 2013

Rating: 9

Originally I gave this a 4 for its cleverness. Then I died a billion times to the extra stage. Then I gave it a 5.

Tech&Magic

Play Tech&Magic

Jan. 11, 2013

Rating: 6

I say you should've gone whole hog with this. Just call it Veigar's Day Off and everything.

Checkpoint

Play Checkpoint

Jan. 08, 2013

Rating: 21

The controls are loose and that is a death knell for this type of game.

Legend of Pandora

Play Legend of Pandora

Jan. 07, 2013

Rating: 0

Needs a continue option that lets you keep your stuff and respawn at the last save point. That and one of the first quests being "kill 10 things" has left a bad impression, though.

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