Interesting, but needs polish. If you collect health during your death animation, you can continue playing until the screen fades to black. Also, make multiple built up recycles able to be turned into a guaranteed better item, maybe?
A little buggy. Here's a couple I've found.
When you place multiple towers, you can place two on one slot. If you sell one, you can replace it with anything you can buy later. Also, when buying upgrades, prices for further upgrades aren't decreased with buying previous ones. Rank 1 is 20 and rank 2 is 50, but if you buy rank 1, rank 2 is still 50.
Ranged enemies are far too dangerous. I'm shooting for chickens before going for berserkers. If they had to get closer before being able to shoot, it'd be much better.
This is a good start, but it really needs more polish. More than one song would be nice, for instance, and some kind of turn order would be good as well, if only to prevent enemies from hitting you after they're dead.
Without the resource management and (of course) the giant bow, this is honestly a different enough game that it should perhaps be given a different name. Honestly, though, it stands well enough on its own. Simple, but in a good way. And really, every Epic War style game should take up these sorts of unit controls.
Good game, but two things: One, I can't play this during the day. Any amount of light makes the game too hard to see.
Two, I get a bug whenever a flying enemy goes around a corner. It gets lodged somewhere and the game can't proceed after that.
I really do like this game, but it doesn't like me as much.
<3 this game. I enjoy this type of game in general, and this is pretty well done for its genre. And out of curiosity... does putting your right hand on WASD just not work?
Very well done, but being on a slightly older computer, I have to wonder if it really needs to be so processor-intensive. Also, yes to Hard Mode, please.