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Krine's Comments

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Redshift

Play Redshift

Apr. 22, 2010

Rating: 0

Interesting, but needs polish. If you collect health during your death animation, you can continue playing until the screen fades to black. Also, make multiple built up recycles able to be turned into a guaranteed better item, maybe?

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Feb. 15, 2010

Rating: 0

A little buggy. Here's a couple I've found. When you place multiple towers, you can place two on one slot. If you sell one, you can replace it with anything you can buy later. Also, when buying upgrades, prices for further upgrades aren't decreased with buying previous ones. Rank 1 is 20 and rank 2 is 50, but if you buy rank 1, rank 2 is still 50.

Phage Wars 2

Play Phage Wars 2

Feb. 09, 2010

Rating: 0

Not bad but pretty easy if you max out strength, defense, and reproduction.

Plazma Burst: Forward to the past

Play Plazma Burst: Forward to the past

Feb. 09, 2010

Rating: 0

Precision platforming in a game where you don't have anything resembling precise control. NO.

Snipedown

Play Snipedown

Jan. 23, 2010

Rating: 0

Not bad. Needs more variety, perhaps an Endless mode, but not bad at all.

Elona Shooter

Play Elona Shooter

Nov. 05, 2009

Rating: 0

Ranged enemies are far too dangerous. I'm shooting for chickens before going for berserkers. If they had to get closer before being able to shoot, it'd be much better.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Oct. 26, 2009

Rating: 0

This is a good start, but it really needs more polish. More than one song would be nice, for instance, and some kind of turn order would be good as well, if only to prevent enemies from hitting you after they're dead.

Epic War 3

Play Epic War 3

Oct. 03, 2009

Rating: 0

Without the resource management and (of course) the giant bow, this is honestly a different enough game that it should perhaps be given a different name. Honestly, though, it stands well enough on its own. Simple, but in a good way. And really, every Epic War style game should take up these sorts of unit controls.

SkyFyre

Play SkyFyre

Oct. 02, 2009

Rating: 0

Your mouse doesn't center on your hitbox. This makes dodging much harder than it should be, and ruins the game for me.

The Great Siege

Play The Great Siege

Apr. 13, 2009

Rating: 0

The enemy units look so much cooler than mine. :C

Zombie Infestation: Strain 116

Play Zombie Infestation: Strain 116

Mar. 03, 2009

Rating: 0

Boring.

PlanetDefender

Play PlanetDefender

Jan. 11, 2009

Rating: 0

Not bad, but could use more diversity in the buildings.

Eternal Red

Play Eternal Red

Dec. 13, 2008

Rating: 0

Good game, but two things: One, I can't play this during the day. Any amount of light makes the game too hard to see. Two, I get a bug whenever a flying enemy goes around a corner. It gets lodged somewhere and the game can't proceed after that. I really do like this game, but it doesn't like me as much.

3000 AD

Play 3000 AD

Nov. 20, 2008

Rating: 0

<3 this game. I enjoy this type of game in general, and this is pretty well done for its genre. And out of curiosity... does putting your right hand on WASD just not work?

Frantic

Play Frantic

Nov. 04, 2008

Rating: 0

Very well done, but being on a slightly older computer, I have to wonder if it really needs to be so processor-intensive. Also, yes to Hard Mode, please.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Aug. 20, 2008

Rating: 0

Very good, but suffers slowdown.

The Last Canopy

Play The Last Canopy

Aug. 17, 2008

Rating: 0

Great job. I didn't think this kind of shooter would be possible in Flash.

Dog Eat Dog

Play Dog Eat Dog

Aug. 11, 2008

Rating: 0

Could've been better with better hit detection, as everyone and their mother is saying.

DIED HARD

Play DIED HARD

Jun. 02, 2008

Rating: 0

Good start. Now build on it.

You Have To Burn The Rope

Play You Have To Burn The Rope

Apr. 07, 2008

Rating: 0

Good. Now make a real game.

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