i wish somebody on kong would make one of these 2 player games that didnt involve love/finding eachother, something adventurey brothers or friends could play together (no reason they can't play this together, but its just not a very cool concept for anybody but bf and gf to play) i like the puzzles anyways, despite the forbidden love concept
why won't it stop asking me to use my stat increasing items, wouldn't it be better to use them at the end of the game when 2% is a lot more? its kinda getting in the way
if you take the top path at the end you just end up having to jump back down, theres nothing up there
this game didn't send off a very good message to me, if your ugly, learn to accept it, you can't have the pretty girl, "explore yourself" then go jump off a cliff to your death and end up in the afterworld which looks like the friend zone in black and white
gotta admit the first few puzzles got me with their traps, if you don't do it just right the first time you often end up making it impossible to succeed without retrying, i kinda like it
just beat the game, 110 str, 100 def, 500 hp(won with prob 1 hp left)
not a bad idle game to play while doing other stuff, could be better, glad to see you updated the stuff we asked about
more changes for this game or a possible sequel
speed stat, few more character models that improve as your stats improve, maybe a few less levels(50 instead of 100), and add a bigger slime for a boss at the end, 1 monster with the hp of 5-10 slimes would be better than 5 slime ending, also the ammount of slimes per level is a little unbalanced you toyed with numbers of slimes at the start peaking at 8 slimes in battle 28, then for the second half of the game it became nothing but 3x slimes until the last fight
i don't want a ton of new features or additions cause that would take away from the games simplicity, but a few extra tweaks would make this game great
game is way too dificult until you get the toxic upgrade and then it becomes way too easy, like the others said not being able to buy guns if you sell the one before it sucks, and the last weapon of the game kinda sucks, you gotta wait for monsters to swarm the screen for it to be of any use and it looks like it has 5 charges worth of meter but the 5th shot doesn't fire anything and only initiates the recharging cycle, kinda sucks to only have 4 shots with it, and without the poison the energy beam wouldnt be much use at all, its better to just use the machine gun type weapons you can hold the mouse to use and let the poison do all the work
also we need more cash for successive levels, on level 1 it gives you 420$ for 1 monster and on the next 9 levels i have done its 500$ for 2 monsters which are a lot harder to kill which makes it better to just grind level 1 over and over to make money which is boring, a few weapon/armor sprite upgrades might be nice too so if you buy 1/3 of the str upgrades you get a new sword, 2/3 a new sword, and full str best sword and same with armor
could really use a speed stat as well as a speed up button that raises the over all speed of the fight for both you and the opponent, very simple rpg which i love cause its relaxing and low effort
i think its kind of cruel to put one of the last shines in the beginning cutscene with the tour group, because in games like these my first istincts are to explore as much as possible AWAY from the focus, which made me miss 1 shine which i couldn't get back :/ sucks, ill have too re-play it tomorrow
that wasn't the intention, really :/ it's not like suicide, it's the call to escape his mind's utopia to live back in real world