oh, so thats what RATC has become like^^ it's nice, though the first 1-2 levels feel a bit too long (while being a bit too easy) - a timer would be nice as well. But somehow I'm stuck on lvl 3 now and can't control any planes anymore.. they just keep spawning and landing for ages now.. and now two crashed :/ So pretty baaaad bug.
4/5 from me, hoping that the game still becomes better if I make it past lvl 3^^
hum.. bugs? the ingame music isnt playing (even though its on) and at the trash can boss the backgroundpictures went missing (instead just a black background). also what does the duck do anyway?
well, the style starts kinda nice, but somehow it doesnt really feel worth replaying to me at the moment.
4/5 -1
mmmh.. ok, the idea is nice, but somehow it starts to get pretty repetitive and boring really fast.. all you do is wait for new money all the time. Also the balance and bugs are just annoying, especially the being forced to buy farms.
4/5 -1
Mmmh, pretty slow somehow. It's ok, but somehow I wished I could see the general informations (gender, age etc) in the diagnose book. Also a patient with 0 years that answers on my questions? :P
Oh, here it is :D I love the epilogue song. The story is better than in the old version, but some of the new data sheets feel a bit unnecessary - I mean the game somehow doesn't get the depth that would make them necessary - ok, comparing it to Sim Earth and the like isn't really fair :D A scenario editor would be nice, dunno, something like "start with a horribly polluting base and try to stay alive with it".
Also nuclear plants in this version are pretty much suicide. Whenever I built them, a truck came through and there spawned 5 nasty giants in the back of the base :\ So back to old school air polluting with nat gas ;)
5/5
100 exp off ftw: http://img300.imageshack.us/img300/8503/100expoffrk1.jpg
ok.. but sadly he didn't give nice bonuses.. he was too busy shooting and idling. :(
Survival Ribbon, woho!... now that took kinda long too :/
Hint: No aaa (dies due to arty and steals kills), hope for detailed orders (2-3x is enough) and pump heroism in your tank-officer :P And don't forget 1-2 snipers, just for the worst case.
All in all trench with bunker behind it, antenna, radar.. standard stuff and kind of minimalistic - survived till wave 126. Do yourself a favor and get into the bunker shortly before end and start arty spam instead, or else someone dies in wave 99 :P
lol, of course he disappears... you can change the map by moving all your people to the front .. like counterattacking :P And trees block vision, they cant shot what they cant see
ahahaha.. rushing with some scouts, an off and a medic. ok, works well, till wave 93 or 96: arty blitz, 2 elite scouts die.. then wave 100: well, open terrain, 3 (!!!) trees and only 3 ppl remaining. So hidding behind trees, a tank spawns: http://img118.imageshack.us/img118/4580/mnbvortankverstecken362fa0.jpg
A moment later: arty blitz! The heroic scout starts running, getting quite a lot heroism (2x) and dodging the arty rounds, still makes it to the next screen, where he gets sniped :/
3627 ground gained :D
mh, it starts nice and then becomes disappointing because there isnt really something new.. just monotony and repetition. after 39% I also don't feel like more, because there is so little to discover... or too little discoveries in too much time
3/5 -1
hm, for some reason chapter 2.1 kept repeating and when I reloaded the page and wanted to continue, the game crashed (chapter 1.11, undefined, ..).
Ok, basically the game is nice, but somehow I don't really like how the turnsystem was made. And it's basically a worms clone, and a demo
3/5