mh..what does this game has to do with ww2? nothing, 0, zero..
Anyway, the concept is nice, but there are simply some annoying things - like lvl 8 (or 9? defending in winter) is impossible, the unit AI being pretty dumb (like not repairing by itself), problems with micromanagement (selecting an engy and a target for repair is ... well, try it yourself)
4/5 anyway, but the balance issues and design errors (suicide truck!) are quite annoying
mh..50 waves for a hard badge?..piece of cake :( why isn't there a nice impossible badge or something... like high ground earned.. or 150 waves.. or dunno... i mean i beat the 50 waves in my 2nd or 3rd game - even without having proper skills.
Well, but I'm sure there will be quite a lot of people whining about this game^^
Wargh! The problem of testwiseness (intelligent guessing even if you don't know it) in multiple choice tests ... Now thats scaring me. Your quiz contains quite a few stylistic error concerning that - I mean even the "if you don't know it, the longest (realistic) answer is it"-rule applies.
The optics are horrible, blue und red and the like.. you could have at least make it "look" good and not simply cheap. The intention is good though, but it's not quite original after all.
So all in all it's a 3/5
of course there is some sort of float type.. double, single, whatever they chose. And in the early levels they didn't get trunced when I played it (thus displaying 1.3456767 etc instead of 1). Here is a screenshot of it.. http://img141.imageshack.us/img141/9691/gtdfloatyw3.jpg
and the difficulty is definitely too low, one single tier 1 tower can hold the line.. And instead of upgrading it even further, I started upgrading a laser tower.. and it took ages till a creep finally reached it, so it had some work. Also autosend is a must
3/5
Mh, are you sure this doesn't belong to http://www.kongregate.com/accounts/WebCypher ? I mean... They have their own account and used it to upload it to ng (frontpaged) :P
flagged
Wait.. what? you forgot the name of the game which inspired you?... Mh, and why are your games so different in style and completely different people are credited for it? Mmmh.. Bad story :P
4/5 and flagged
mh..ouch, the sounds..and losing balls due to hitting the wrong arrow key (why do the ballcontrols flip around anyway) is kinda annoying.. but hey, the idea is ok...2/5
huh.. in lvl 6 I managed to get to the end of the blue background.. thus having a grey one then.
Arrows feel kinda painful for a game like this. My poor hand :/
It would be nice if the tutorial meantioned that each enemy can only be killed by one of the attacks.. more diversity would be nice too. Putting the shootingkey on the left side instead of the right side of the lock-button feels kinda bad too.. I would have prefered space for shooting and ctrl for locking or the like.
The game does have some potential though, so 3+1/5
mh, two ideas:
1) An intermission when you meet the patrolship and maybe one for the shop; 2) An option to lock or simplify the background (for the seasick)
wow, pretty nice - nice graphis, nice story, the rotating background (which somehow is part of the style and yet a bit annoying.. well, reverse thrusters (shop) help). I wished there was sound/music and a little bit more diversity than just shooting rocks (and the single enemy). It's kinda short too.
It's quite a good fundament for a sequel though and I'm curious now :P
3+1/5
hm, sometimes the horizontal offset of the helicopter doesnt work - thus it moves with the screen, not with the terrain. Concerning the copter you might wanna add a short sketch of how to avoid. The colors look a bit ugly and contrasty - I mean blue on orange? wargh! Stickmen spawning on the rocks is kinda strange too. And you should avoid mixing different graphic styles (drawing vs photograph - the explosion).
Never made it past the first turret, I was always poked near too death when I reached it and couldnt get enough money to repair/uranium armor (errm... sure that you want uranium? it's a bit..unhealthy :P)
oh, just a hint.. get some high level creeps (~15), save, sell them, hope for doublewhite and anything and try to get minotaurs and bombirds.. and then start again with your new fancy "We kill everything in 2-3 turns"-team