so, any way of learning stats on monsters, such as what element they are? also... being able to set a "rading gear" and "farming gear" set would be useful.
I noticed that after several items stopped glowing because I was away, i could no longer pick up items, including freshly dropped ones. ive reset the game to see if that resets as well.
death animations, corpses, upgrades, a bit of descirption of what we're doing, leaving rocks there, a bit smoother pull back to the slingshot. just a few things to add. I lie the idea of different obstacles, needs a day/ travel motif to it to explain it, and a bit of story.
Ideas for the sequel, minor graphics representing the world you're infesting, showing the territory you claim. max out the territory per planet, including requiring flying burrowing and swimming mutations to get to each part and fill it all.
big bug, often the second group you encounter after a fight instead of getting the attack ability, it just go and you skip them. Not a big deal, unless you choose to attle a city. I ended up traveling for -50 hours unable to get anywhere.
For all the people complaining about losing tickets, they did it because people were playing a round till near the end, often with hacks on (yes, if you headshot kill five people in 6 seconds with starter handgun, you're hacking) and quitting if they dont get ENOUGH points. one guy that kept doing it said it wasnt worth it unless he got at least 500 points in the round. While the whole matching system that puts you in an almost over round sucks, its bad apples that ruined it.
What? special weapons, more anti cheater measures, like actually BANNING people, and a NEW MAP? this is why, even though your purchase items are stupid expensive, i play ballistic and stopped contractor wars.
click on the yellow bar with X/15 and trophy icon in the level select