The heisenberg response to benubird's question made me laugh a lot Leigh! Thanks! I so can't wait to see more games from you guys. (if you ever need a spare writer/world designer, let me know!)
Lots of fun so far! One note that wasn't explained anywhere I could see that I figured out for myself, when using the mortar, there is a white notch in the charge bar as it charges, that puts the mortar where your mouse is pointing if you let go when the charge bar reaches that spot.
Suggestion, have the bar charge then uncharge, back and forth, for lining up tricky shots, rather than just filling and getting stuck there.
Agreed, there needs to be some consequences to losing or retreating, its a big bug. Also, the green bar has a tendencey to start near the end, so I don't get an accurate feel for when it will actually finish.
Very enjoyable! looking forward to number two. AHH AHHH UGGGGHHHH. okay, theres my number two. Im also looking forward to the second part of this game.
the default movement keys are stupid. you need one hand for movement, one hand for actuating. id suggest a couple of keys on the right hand side. i remapped to h and j.
Thetaphi, the lagging reticule is part of the "mobility" stat, lower mobility moves slower. it is a conscious decision effecting gameplay to make it more realistic.
Happy to hear it. Well we have no back story at the minute so if you have any ideas, we're all ears m'dears. Leigh