If you cant move the cross hairs up and down, ala doom, you need to be able to auto aim, ala doom. Trying to fire when empty should cause a reload, not a click, unless you were doing that on purpose for the horror element. please let us turn off auto selecting new gun on pickup. a hud display with all 3 ammoed weapons, the number to press to choose them, and current ammo, would be sweet. Beyond that, multiple levels with goals, and story would be what you need to make this a good game (lemme know if you need a copywriter for the story. )
that is very slick. I would like some description of the powerups, a counter to let me know how many stickmen I have, and a laps counter. In addition, I would suggest speeding up the wheel every so often, say every quarter lap?
just played with the first gun, kinda disappointed that other weapons cost money to view, but kind of understand it with the amount of work this must have taken.
I'm suddenly after the halloween version was taken off having an occasional soldier whos immortal. full mag of lmg into the face while hes roof riding, swap and unload, and then he kills me. leftover coding from the mask maybe?
Slick,thank you. MMM, flamethrower! So the modify does not currently work? Also, it took me a moment, I kept trying to drag the part into the right slot, only to drop it, i didnt realize it auto filled!
Yea no mods yet. Future update. Eventually you will find same guns of different quality. So that will be part of the random loot drops. Glad you are enjoying this :).
I;ve been wanting to build something similar, but with a trainer portion. You should have a section where it places a note for you, showing you the letter and lighting up the piano. do the same note several times, then the next, once youve heard each note 10 times, start doing scales, then randomizing it. Do a 5 minute familiarization session like that daily, I bet it would be a lot easier for people to remember. (Especially if you have someone sing each note in its note. so you have letter, vocal, and piano feedback to mentally join to the tone).
wow. ignoring the fact that its a cheap rip off of fruit ninja... the counter is farked. after a multiple fruit slice worth multiple points, any single slices REDUCE your points. Clicking for a small line across the screen rather than following the mouse is a poor design as well.
nice and smooth so far. honestly, I couldnt live long enough to gather enough things to craft anything. A healing station in the main room would be very loved! also, a save system. and some empty lockers in the main room to put things instead of dumping everything on the floor in order to have more room in my backpack.
while I know it's alpha, story is to me a big part of any game, even an FPS. you guys have one or is this mostly just, lets make a cool box style fps?
We will fix this soon