I dig it, its a well done simple multiplayer version of the cell wars style. Needs names, scores, levels, different maps that can be chosen, friends lists, but that is all for updates. Good for what it is. A bit laggy, which is why it gets 4.
Thanx for the note. We ported this game from Android to check if it will be still playable. I'm not happy with performance which strongly depends on the browser. If you have a chance, check Green Moon on Android.
I got stuck with the wrong control scheme as well. The arrows at the top made me think there were more pages of instructions, not that I was changing my keyboard layout. The change to the screen should be more obvious, and the arrows next to the layout for clarity. magnet should also effect heath and weapons, imo. Otherwise, very fun awesome game! Thanks.
Love it! Good balance between paid and free, and reminds me of a trader type series of games I played on mac WAY back in the day (forget the name, ambrosia made em. ) Would love to see some more resource types, less dependence on steel for upgrades, and fluctuating prices/trading. also, if you pick up a crate with a weapon you already bought/found, you should get some other bonus.
actually happened in 1-8 and 1-9, all the lines were missing two, one of which was always the right answer. Good game! Ive passed it on to some teachers.
On the lag, I think it DOES have to do with drops, as you said. I loaded different blocks into teh crafter, then hit e to make them pop and pick them up, and that caused a definite slowdown each time.
again, saving and reloading seems to fix it
shadow, im not sure how you "turned off" windows 7... do you mean you used a different computer? I'm getting lag on vista, on firefox. It seems to be block based. If i mine the same block repeatedly, im fine for 10-15, but as soon as Ive mined about 10 different blocks, it slows, and if it hits more than that, laaaag. save and exit, followed by reloading, and Im good. I think its a memory allocation issue.
omg. Haven't played yet, but ive been craving a good mining rpg game (actually, designing one myself while teaching myself C++, but text graphics.) cantwait!
So, it seems that your okay good great flag is based on efficiency? ie, a small explosion might still get an excellent because it got max gold, but it was nearly the last of the gold there?
Thanx for the note. We ported this game from Android to check if it will be still playable. I'm not happy with performance which strongly depends on the browser. If you have a chance, check Green Moon on Android.