Although I was avoiding it at first, I actually like this game after playing through it. To start off, the music and sound effects both fit the game perfectly, and that's what really drew me in to give this game a chance. Though it's already been stated many times, the artwork in this game is simply marvelous, and the story behind the game is very well-made. My only complaint with this game is how short it really is. Overall, this is a very good game. 5/5 - Also added to favorites. Great job.
This should serve as a reminder to all developers that the inability to use keyboard controls doesn't do anything for a game. Well done, King, you've successfully set a new standard in bad control schemes.
Let me start out by saying that I have no problem with anime. However, when I see a game like this, that tries to pack every single line, concept, dirty joke and face into one game, it's just too much to even start to enjoy. I'm not going to say that it's too much of a good thing, because the specific things that this game uses to catch peoples' attention, things such as the "Pervert" medal, are things that I tend to see once and move on entirely. Behind all of this, however, is still not a very good game. The skills system was alright, the equip system was bad. The "Forge" thing was just a failed concept in my opinion, since some of the required materials didn't even make sense to go with what you were trying to upgrade. Overall, this is basically a bunch of overused ideas packed into one game, which simply didn't turn out well in the end. 3/5 for effort. Better luck with any future ideas - Try to think up more of your own next time, rather than basing so many off of other things.
I don't quite know how to say this, but this game simply isn't good. Compared to the other Protector games, this game simply looks like an early concept that just went wrong somewhere in development. The narration, although acceptable in some cases, simply doesn't do anything for the game; If anything, it just makes it worse. The Blueprints system needs to be re-worked a bit if it's ever used again, especially since you basically need some of them to get through specific levels. In addition to these things, give a reason to re-play levels, aside from seeing how much easier it is with new blueprints. Otherwise, I hardly even see a point to keep them open after the player finishes them. Overall, any sequels to this game would need to be incredibly re-worked before release, if for no reason other than to maintain the respect people have for the Protector title. That is, if they still have any after playing this. 3/5 for effort, I look forward to the next Protector game.
I'm always a stickler when it comes to learning about a game's back-story, even more so when it's a good one. With something like this, it's hard for me to not appreciate the immense thought and creativity that went into the creation of this game. The artifact hunting was a fine way to sprinkle the carefully-made parts of this game's narrative into the gameplay, while still making the user think about where it hasn't searched yet for the next piece. For those of you commenting on the game as being boring or too long, think about this; One wouldn't read a history book for an action scene, and one wouldn't go to see the latest action movie simply to learn about the area it's set in. For what this game is meant to be, it's simply brilliant. It gets a 5/5 from my book.
While I would like say that this was even a relatively fun game to play, it simply wasn't the case. Between the repetitive gameplay, lack of real objective and overused concepts, there really wasn't anything to drive me to keep playing. The achievements didn't help either, since they only served to show me the obvious. Achievements for killing an enemy, muting the game, and going into "Super-Trippy-Overdose" mode? No thanks. Overall, this game wasn't anything spectacular. Definitely nothing new. I'll give it a 3/5 for effort, but nothing higher than that.
This game needs a dedicated Kong server to prevent disconnections due to server overload. Seriously. Good game by itself, but it disconnects too much to fully enjoy.
When I started playing the game, I didn't expect much from it. After the first three games, I figured that this would end up like the Bloons TD games. However, after playing through the first round, something seemed different. Three-or-so days later, this is my new favorite TD. I don't know exactly what it was, but something about this game just keeps me coming back to it. Overall, this game has proven to be simply outstanding in my eyes, and it definitely deserves a spot in my favorites list. 5/5 - Amazing work, and good luck with the bug fixes.
While I like the idea of the game, and the fact that it reminds me of the flash-based Portal remake, I'm greatly disappointed that the Multiplayer is only on the sponsor's website. Seriously, if you're not going to include multiplayer in a game for the site you're posting it on, don't add it into the description. Aside from that, it's a great game - The hats feature reminds me even more of VALVe's shenanigans. 3/5 - Because of false advertising. Sorry, but until I can see the multiplayer on this site, it's not worth it.
As a person who's played the actual game, rather than the Kong portal set up here, I can safely say that it's not as good. The gameplay felt severely lacking, much like the full game did. Graphics were changed the most, and it looks more like it's geared toward the casual gamer population now than before. The actual game being in a new window is something that shouldn't be done in a site like this - Many people would likely think that it's a pop-up advertisement, and will close it immediately. Overall, I'm not impressed. Although some things have to be kept in mind when porting something like this to a flash game site, don't forget that some people here are, in fact, seasoned gamers, and they will have higher expectations for games like this. Especially if they've played the full game before. 3/5 - For the major flaws that simply cannot be looked past.
Truth be told, this reminded me more of Flow than Bubble Tanks. With a bit of work, AI improvements and balancing tweaks, I could even see this becoming a multiplayer game. It really wouldn't be much of a leap as it is, with the way that things are set up. While the graphics reminded me a lot of Bubble Tanks, the gameplay was almost nothing like it. The gameplay felt more like a basic top-down shooter than anything else, to be honest. Overall, this was a great game, with a good difficulty curve, and a unique blend of top-down gameplay and the classic shooter aspects, with some strategy sprinkled in along the way. The only thing preventing me from giving it a perfect score is the King.com logo - 4/5. Great work.
It's simply too much like the first one for me to even give it a fair try. However, from what I did play, my opinion has somewhat carried over from the previous edition; The game is bad. Out-of-combat movement is annoyingly slow and buggy, area transitions could stand to be a lot smoother and easier, and the battle layout is simply too bare. Also, as a note to the developer; Get a job. Trying to make your entire living off of a flash game like this is just pathetic. 1/5 - Because it's the same game, but with different graphics.
While I didn't really have any high expectations from the game's preview image, the introduction art was actually good. The opening dialog was a bit long-winded, and I disliked the character face images in the text boxes, but it wasn't long until I got to killing stuff. The drop system isn't usually something that works in Flash games, but it slides by unnoticed in this one. The Level-Up system takes a bit long for the earlier levels, and there needs to be something that says what each stat does while you're increasing the stats. An option to use the arrow keys, or simply to even hold the mouse button down to walk continuously, would be appreciated. Lastly, when you put a potion on your quick-select bar, make it auto-refill, rather than having to place multiple potions. Overall, it was a good game, with minor flaws. However, because I would need to restart every time I get stuck on a chest, I can only give it a 3/5. Game-breaking flaws like this do not go easily unnoticed.
Ubisoft, this is low, even for you. Kongregate, I support you in your decision to take badges off of this. I, for one, have played the original Prince of Persia games, and I loathed every grueling minute of this "game". If you're going to make an advertisement, a flash game is not the place for it. I've stated before that I hate game demos that are placed on this site, but when it's something like this, it's just a hit below the belt. 1/5 - Because 20% is the lowest score that I can give it.
From the first five minutes of the game, I can see that the game base itself needs more work than anything else. I spent the first thirty seconds getting onto the game, and the last over-four-minutes watching the same amount of tanks from either side run back and forth, with only one being occasionally killed and being re-made every time, without any real advancement on either side. The gameplay needs an update for this sole reason - Without any distinct differences between how the tanks work, it becomes overly-repetitive, and it ends up being a grind fest above all else. I don't intend to spend over a half-hour watching tanks run across the field and back to the base to get healed every minute. Graphics reminded me of why I dislike most tank games, and the way that everything is set up reminds me of why I dislike half-thought games. Aside from being a grind-fest, my first impression is that this game was made as a joke. Overall, I'm not impressed, even in the slightest. 2/5.
As I progressed through the levels, keeping a close eye on all of gameplay, graphics, difficulty, and the story, I've come close to falling in love with the game. In it's own way, the main AI is sort of like a reversed GLaDOS, from the game "Portal". I'm not sure if that's what the developer was trying to capture, but it worked. The gameplay and graphics are almost flawless, save for a few minor tweaks; The first being that in the later levels, enemies can sometimes hide under a massive influx of bits as they move towards you. Difficulty curve is in a state of perfection that I haven't seen in a long time. Overall, this is a very unique game, with an amazing story to go with it. 5/5, and and it will become the third game that I add to my favorites. Outstanding work.
At first, this was a decent game. Everything worked as it should've, and I ran into minimal glitches, all of which were due to mis-timing on my end with color switching. However, after the first few levels, the loading times for longer, and the game started to become laggier than the latest Multiverse title. However, past the lag and repetitiveness of it all, this is still a unique concept, and the gameplay suits it perfectly. Overall, though, I wasn't too thrilled with it. The graphics weren't worthwhile, and the gameplay did have a few glitches, aside from those that were caused by the color-activated floors. In total, I'll give it a 3/5 - Good work.
... What? A game that actually uses the nerd as the turtle? Pathetic, 0/5. - In all seriousness, though, it's actually a decent game. I, for one, enjoy the concept of actually using a level system in a game like this, as it brings a semi-new concept to an older one. Weapons shop is nice, as is the items concept in general here. It's not like buying another cannon, since you can do a lot more when you add the more interesting item bonuses, such as the auto-forward items. Graphics are on par for this game type, and gameplay is a bit more spiced up than normally. Overall, I'll give it a 4/5. Also, consider a safety helmet for the geek - A bee sting at 455mph hurts more than you can imagine when you hit it face-first.