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Lloyd_Majere's Comments

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Destination Kepler

Play Destination Kepler

Dec. 02, 2015

Rating: 3

It's alright. My biggest complaint is that I don't think a single bit of text in this game was NOT auto-generated. I stopped reading everything as soon as I recognized the patterns. It's cute to use a formula, but if that's ALL you use, it gets old real quick. Upgrade titles are the worst, because they don't actually MEAN anything, they're just "Verb+Adjective+Tech Piece." Spice it up a bit. The only text even remotely interesting is at the beginning (and maybe the end, not there yet).

Developer response from the_exp

All [written content] in this [game] is [meticulously] [hand-written], I promise on my [****FAMILY MEMBER LIST MISSING****]'s grave!

SkillQuest

Play SkillQuest

Nov. 27, 2015

Rating: 1

Lemme put your argument in the extreme case: Say you make $10 million dollars every day. You decide to purchase something that costs $1,000, which is .01% of your DAILY income. That item increases your daily income by a penny. Therefore, despite you making literally 10,000x it's cost every day, you'd consider it worthless because it'd take 100,000 days for it to "pay itself off." Meanwhile you're completely ignoring the OTHER benefits that that item has, ignoring the fact that it's the ONLY thing to buy, and ignoring the fact that you already make enough to cover it. Faulty logic. I'm done now.

SkillQuest

Play SkillQuest

Nov. 27, 2015

Rating: 0

@irrimn Like I said, I'm not arguing with someone like you, especially since you think the word "degree" holds merit on the internet. My game and superior progress is my proof. The logic is upgrades = more EXP = more levels = more synergy = less time per tick = more money. That's how the formula works. If you can't see that, leave the game. I'm not going to continue this brick wall debate.

SkillQuest

Play SkillQuest

Nov. 27, 2015

Rating: 0

@irrimn - if you're going to stick with your faulty logic, I can't convince you. I make 20mil a day, and the value increases every day. All of my skills are in their 80s and the go up 5-10 levels between each upgrade. Your loss if you don't want to listen to reason. There's nothing wrong with the formulas in this game.

SkillQuest

Play SkillQuest

Nov. 26, 2015

Rating: 0

@irrimn - While I agree that atm upgrade costs are too high, you aren't factoring in several things. Most importantly: 1) You do NOT upgrade for the gold bonus, but the XP bonus, which is about 10x per upgrade; more than worthwhile if you can access the Stone Isle. This is a major boost because 2) All of the skills have 2 or 3 synergy skills that increase infinitely over time as you gain levels, which you need XP for. And you need the upgrades for more XP. More levels = more synergy, thus you are constantly reducing your skill bar's speed by upgrading (which is why the speed is reduced). 3) You can have 6 skills at once all adding into your Gold making ability. So a single upgrade is not meant to be paid off by its boost, but by total income altogether. Basically, it will not take you nearly two years to reach 14 million again (more like a day). Lastly, 4) There will be more areas with higher gold multipliers in the future, so raising it now is the best [and only] this to do with gold.

SkillQuest

Play SkillQuest

Nov. 21, 2015

Rating: 5

@Dev, I'm not sure if this was intentional, but it seem the Area XP Multiplier is being applied twice. For example, in Esterford (1x XP) I get 100,221 XP per tick on my Constitution, according to the display. If I move to Stone Isle (10x XP), the display reads 1 million, which is probably 1,002,210. That should be accurate. Yet when I train Constitution in Stone Isle my XP actually decreases by 10 mil per tick, which is an extra 10x. I imagine that this was an oversight, and that instead of adding the already multiplied display, it's using the display in the formula a second time.

SkillQuest

Play SkillQuest

Nov. 21, 2015

Rating: 4

To those asking, cause it isn't immediately obvious: When you upgrade, your speed goes down by a couple seconds, but your XP rate multiplies by upwards of 10x. This is necessary for getting past the 30s and 40s, and overall it's worth it once you've bought Magic, Summoning, and the last Skill Slot.

Cursed Islands

Play Cursed Islands

Nov. 20, 2015

Rating: 3

Tried to max out Strength by farming the final fight and running, but after seeing it go to 51 I gave up :D Good game though, I enjoyed it while it lasted.

50 years (graphical)

Play 50 years (graphical)

Aug. 09, 2015

Rating: 14

It's a little too random for my tastes. Even on easy mode, I had 30 consecutive battles of less than 10 enemies, so thinking that was the norm, I focused on buildings instead. BAM - 40 enemies against my sparse army. Even though they were all weak, I didn't last. Good game, easily 4/5, but it's just not my thing overall.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Jul. 29, 2015

Rating: 0

Also, it would be nice to be able to filter out those who aren't in my current formation. That might just be a personal thing though; I'd get why you'd want to make sure the potential teams were visible constantly. Just, once you reset a few times and know what you're doing, that information becomes less important and you want to focus on what you know works.

Developer response from Codename_Enter

Interesting idea.. thanks!

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Jul. 29, 2015

Rating: 1

On the bench interface, here's an idea: Since we have zero control over equips, make a small toggle button between equips and abilities. Then remove the space where they are now, and shrink the boxes around it down proportionally. You could easily fit 9 people in the current space of 6. Although 10 is likely preferred, 9 would at least minimize scrolling.

Developer response from Codename_Enter

Thanks. I know what you mean. We have talked about a "compressed" view for the bench interface as well.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Jul. 28, 2015

Rating: -2

Two questions on buffs: Do you keep them when you soft reset, and do same-type-differing-rarity buffs stack?

Developer response from alyniana

1) Yes, you keep buffs on a soft reset. 2) Yes, different rarities of the same buff will stack. The same rarity will extend the time.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Jul. 26, 2015

Rating: -7

Outside of the formation mechanic, which eventually just turns into random guessing hoping that my DPS goes up, this feels way too much like Clicker Heroes for my tastes. There's a few differences, but the gamefeel is identical, and the existing similarities (abilities and level and stage progression) are borderline clone-level. Whether this is just copying a formula for success, I can't tell, but I don't think people will readily play 2 or more of the same idle game. (I didn't play AdCap AND Idle Necromancer, nor Clicker Heroes AND Tap Tap Infinity, nor the Mining Clones... etc.)

Developer response from Codename_Enter

Thanks for checking out our game. Sorry you didn't like it. FYI - the formation mechanic is not random at all.

Idle Business

Play Idle Business

Jul. 22, 2015

Rating: 2

I refreshed my game in Firefox and completely broke the UI for Disco, Farm, Factory, and Oil, and the Import/Export functions now don't load. Clicking "Soft Reset" also freezes my Firefox completely. I had 1.01 M Bonuses, and was holding about 6 Sept. Also had 25 Lvl 101 Cows, 16 Lvl 75 Oil Rigs, 600 Factory workers and a Lvl 300 Factory. All the upgrades for the farm, factory, and oil were reset, and the Oil Rigs and Cows were deleted.

Idle Business

Play Idle Business

Jul. 21, 2015

Rating: 4

@PonyFlare, if you read the patch notes, you would have seen that by fully upgrading Decrease Animal Hunger the animals become immortal. Don't take your ignorance out on the developer for a problem they've already solved.

Clout: The Game

Play Clout: The Game

Jul. 20, 2015

Rating: 6

Pretty sure Kongregate removed this for a reason. Reuploading it with a redirect isn't going to work either.

Party Of Heroes

Play Party Of Heroes

Jul. 12, 2015

Rating: 12

An afterthought: I bet the badging process, those who decide the badges (not sure if it's just greg), probably don't have to sit and wait for stamina. They don't have to deal with all this money-grubbing nonsense. They probably use free kreds to maximize their own playthrough, and then set badges on what they THINK users will appreciate. The reality is, no user wants to be FORCED to spend Kreds, and no user would ever do so on a game that's so blatantly flawed and extorting.

Party Of Heroes

Play Party Of Heroes

Jul. 12, 2015

Rating: 20

So many logical flaws... My level 4 hero just died on the 4th level, with enemies "level 3-4." This means he loses EXP that would help him survive. Timed potions are useless in a stamina system; you should just make them last X number of battles instead. Only having six stamina for battles that takes 0 effort is not a game - those battles last about 5 minutes total, less than half the time for ONE extra stamina. Why do I not have enough stamina to Master even ONE of the STARTING areas on my first sitting? Why do those areas pose more challenge to me than boss levels? Why didn't you curve it: starting areas take two to master, next level set takes three, next four...??? Why does everything upgrade with DIFFERENT types of currencies? This game lacks so much of the minor thoughts that go into good game design. I cannot believe it was badged.

The Money Makers

Play The Money Makers

Jun. 20, 2015

Rating: 1

Sorta major issue with the age thing. It's cool that you get older as you play, but a problem that you don't age offline. That makes it much more profitable to get online for less than five minute intervals. I can get on, collect from the bank, click 540 times, and buy whatever needs buying all in a couple in-game "days." That way, I almost never age.

Developer response from AlpagaGames

avatar age is based on real time.

Cube Escape: Arles

Play Cube Escape: Arles

Jun. 20, 2015

Rating: 1

I was so glad I had a gun when I encountered the black being this time... FINALLY >:D

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