What's with the sudden desire to fudge with the controls on the last level (not survival)? Suddenly standard tactics are out the door as I'm stuttering around and dealing with huge delays in my casting ability. I wouldn't mind if it worked up to this, but seems very cheap to have the final boss do this or whatever it is just to increase challenge. And w/o a skill reset of any sort, you kind of have to hope you went in originally with a method that will work out well enough and not just get frustrating.
Okay time waster. Not even going to try for the hard badge because it's hard to not take damage in the first few checkpoint areas since it's zoomed in so much. I mean, I can take the time to get it, but the game isn't interesting enough for me to waste my time on it. Just a time waster when nothing else to play.
Only thing wrong with this game is that there's no real defense against ninjas. Should have had an upgrade option of one of the towers be stealth removal or something.
Don't like that you don't always earn what it says you will. If it says I'll earn 5 for winning a game, I should win that and not 2 or 3. Also, takes forever to earn money, so updating one's deck becomes a rarity until you're doing all but the best.
Needs a Medium and Hard level of difficulty to go with the already implemented Easy level. Could also do with some tweaking of the 'stealth' penguins; some of them can stay stealthed pretty much the whole time. Otherwise, okay for your typical Storm the House/Bunny Invasion game.
1/5 - A) Artwork used is not with permission or credit; B) Implemented with very noticeable bugs; C) Downgraded copy of Puzzle Quest and similar match-three games; D) No mute on annoying music; E) Generally poor and boring gameplay without any story or purpose.
Okay game. Response is part of the game, but more frustrating than anything the way implemented, especially getting caught on the edges a lot. If I could change one thing it would be color and contrast of enemies versus missiles.
Too difficult, at least early on. Definitely could use some tweaking so it gets harder later on and not so hard early on, especially with classes that start using a gun.
Dislike the game a lot. Especially the open battle join. If I enter into a battle, I want to do it on my own rather than someone popping in and killing the mob in one shot.
Yes, literal... as in literally missing most of the description of what you're supposed to do. This is more abstract than anything else. Sure, I could waste my time figuring each one out by trying various things, but why waste my time since it doesn't prove anything related to intellect?
Okay game. Definitely could see some vast improvements. Actual leveling system for your character (you're weaker in skill than the majority of the guys you can hire?). Continuing vessel upgrades in regards to carrying capacity/defense/speed/etc. Just really a bare bones type of game when it could be so much more.
A visually and audibly appealing game, but the randomness of it makes it way too much based on luck in many situations than actual skill. You either hit jump when you see a crevice appear and hope nothing is on the other side or you don't have to go through a window at a specific height or you wait and find that you should have jumped earlier.