Need to make the numbers for turret selection more prominent (bold and larger) and would be nice to see an endless level option. Otherwise never really get to using the best weapons.
Not bad. With the timer and making differences in size rather than just color, shape, or presence, this makes it a bit harder. Still not hard to beat, but on the right track to a match game that could be difficult to complete.
You updated it I think, now if you lose you restart all over rather than continuing on to fight, just weaker. Pain in the butt since I don't feel like trying my luck at whether or not the computer will get better cards than I do for the first 3 or so guys.
Neat idea for a game, the badges just aren't worth getting, though considering the crap shoot (based on luck) and having to restart if some criteria fails to get accomplished.
Okay, getting to the higher levels, kind of frustrating with the direct increase in outcome being determined by luck. By then, you can't amass or keep sanity at low levels because it could take you from top to bottom too easily. Trying to keep Sanity at mid levels so you don't get your opponent drawing a crad that screws you over is just annoying.
Also, all the insanities need to be equal, not OOPS, did you get the crappy one where you gain the chance at losing +3n life every turn while your opponent just ignores his summons?
Game is fairly solid. Sound management is a sorely needed item, though. From muting sound throughout (not each battle), to actually muting sounds and not just the music.
I'm not a fan of badges that rely on luck, but the game isn't horrible. Not much for replayability other than badges (I'm sticking with my medium badge).
2/5
I'm going to be honest, unlike others here, and say that the hard badge isn't the easiest one here. Don't have it yet, but I'll get it.
3/5 game. Replayability really hurts it's score.
Good concept, but really need a way to make it so that seeing the letters to be typed aren't as jagged and hard to see. Unless that's part of the gameplay, then I have to say this blind-in-one-eye guy isn't getting a headache playing this anymore.
Personally way too small of a playing arena and I don't change my resolution just to magnify the size of a game area (especially not 800x600 resolution).
The game itself isn't fun, the physics make the game stagger too much rather than maintain fluidity like the music used, and it's pretty much entirely base on luck.
Got the hang of it on the third time around, but honestly not fun enough to try for the hard badge. If you're having trouble, you might want to try going diagonals (holding two arrow keys at once) and switching them up depending on the type of opponents you're fighting.
Not into managing quantity of specks like this that I have to keep opening and closing gates to hope that I get the right amount in the right in each area. 2/5