For the type of game it is, it's not bad. I just hate games where being just a bit off can result in something totally different.
If it's down to measuring something, give me a rule with which to measure what I need to measure.
Bug found: If you take the metal rod out of the machine's wiring box, you can't put it down or store it in your inventory. Stuck just carrying it and have to restart the game.
Good game. Last level is difficult primarily because of getting it to click on the right object. Sometimes it clicks on the one I want, sometimes on one of the objects below or right next to it.
I'm stuck in my ways of normal fighters. This is just plain annoying to me, having to not react to what they're doing now, but to what they motion to do next. Just annoying.
Good game. Bosses are too easy, though, and some directions would help. That's one of the things I hated about Zelda, but I can see how it would fit in a Zelda parody.
Has potential.
1. Enemy toughness needs to scale better, needs to be more difficult and have boss battles.
2. 300+ cost weapons needs to be scaled back in strength (but not in range)
3. Differentiate more between certain turrets. When placed next to each other, it becomes very hard to differentiate. Perhaps different colors (not just hues) or different graphics entirely for some.
Yeah, not a good defense shooter game at all. Upgrades seem fairly worthless unless you buy about 10 at a time, mine placement must be exact or they don't go off, the short space on top and bottom just ruins your chances, and health cures cost way too much that they prevent you from ever getting those high number of upgrades you need.