creating your own weapons in nice, althoug i didnt bother with the looks, all my turrets consisted of a small grey blob, which was covered by a slightly bigger red blob in the later versions
its actually much easier to hit the enemies while spinning, i tried to do it the "classic" way the first 3 lvls, but after getting trishot i spent 5 levels pointing into the corner and holding space+mousebutton, then i wrote a script which holds the buttons for me and went off to kitchen only to find myself having won the game beint top 3 in the leaderboard when i came back
what the hell is with those sleeping robots, in the end every second one is asleep, and they just keep stacking on the sides where i cant do anything about it
since its doodle devil, i thought it would be more funny, like man+man=homosexuality, sex+knowledge=kamasutra, sex+corpse=necrophilia, politician+oil=war. but this is basically the same as the previous one
deadly enemy bullets and shooting trough walls reminds me of hostage crisis, but with better graphics. Add some upgrades and make another game like this. oh, and flamethrower should aslo burn pixeldust (if a pixel has less then 4 or 5 adjacent pixels its burned) because shooting walls leaves some leftover pixels whicha re hard to kill with bullets and may get you stucked
sorry boss, i was 30 minutes late because i spent most of the time brute forcing the drawer combination, since the correct code didnt work until i took a closer look at the note
the skip button doesnt work right, you have to click exactly on the letters. and the time shouldnt count down during the *delidulidilidulilulili*screenshot transition
shouldnt be so strict with long names, i wasted 30 seconds trying to find out which spelling of "([The] legend of )Zelda: (The) Wind Waker" it liked, just zelda windwaker should be enough
is it a pixel or just some dirt on my screen? needs some way of killing the last few pixels and a god-mode where your paddle is the size of screen, just to watch the pretty colors