parallel controls works, but if you want to move them mirrored, then it wont detect W/D + Left/Up or W/A + Right/Up. Try finding 6 buttons which wont cancel each other out ^^
reduce the guards vision and make it circular, since there is no "sneak past someone from behind" because they tend to randomly turn around every few seconds, or make them rotate slower. And whats with this vision boost when moving? since there is no other way of movement besides running you ALWAYS have to deal with the boosted sight
after playing this about 6 times with different approaches and stil not having unlocked the third ending. Solved it with simple click-dont-read-algorithms in the end ^^
waay to easy, i made a custom barehanded-dodge-damage-brawler and reached discipline=2 without taking damage.... then i found out, that i can buy stuff, spend my earned skillpoints and even hire allies. The fights went like: 1-dodge, 2-stun, 3-kill, and after i found a wristblade it was: 1-kill first dude, 2-kill second dude
being able to select blocks by pressing the according button would be cool. Also an Undo option would be useful in longer levels where every misstep means 10 wasted minutes
the third level of "do [some stuff] [n times]" - achievements arent calculated right, i got the dedicated (die 20 times) achievement as my 74-th! at this point i surely died more then 200 times. Still waiting for skydivers (have seen an estimated of 300) and sparkles (over 9000)
stopped playing after encountering a bunch of rotating blades with a whole bunch of meele and ranged gnomes in between. totally gay, needs pixel perfect jumping and knowing the exact size of hitboxes.
the damage calculation seems to be wrong. 4 5-spreads are supposed do deal up to 40 Dmg. per shot, however it takes something like 6-10 shots to take out a big tank. 4 pierce cannons on the other side are said to deal a total of 20 dmg per shot, but they kill the big yellow bubbles in two shots including the missiles and the mg-enemy inside