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Lugalid's Comments

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Path of Honor: Chapter 1

Play Path of Honor: Chapter 1

Jan. 10, 2011

Rating: -2

Is there a way to set your guns to auto-shoot? It seems as though the machine guns would be useless if you had to click for each bullet...

Crumbs 2

Play Crumbs 2

Dec. 18, 2010

Rating: 2

An interesting game. I like it. Theres one thing that bugs me though. At the countdown when the stage starts, there is a *ding* and it says go! But the time doesn't actually start counting down, and you can't eat until a good second after that beep. Change it so the time starts on the beep and i'll be a happy man.

Monomaze

Play Monomaze

Dec. 17, 2010

Rating: 6

I think you should add another mode with no move limit, but more bombs, maybe with a shorter fuse. I didn't feel satisfied with this game because it felt futile to me that sooner or later i would run out of moves.

The Saddest Zombie

Play The Saddest Zombie

Dec. 14, 2010

Rating: 94

Once again, i love the artwork, but i struggled to understand what was going on. In the future, perhaps a small amount of narrative inbetween certain scenes would help improve your games.

Fallen From The Moon

Play Fallen From The Moon

Dec. 05, 2010

Rating: 1522

The funniest thing is, he has to go through that process every 28 days =D

Blue Knight

Play Blue Knight

Dec. 01, 2010

Rating: 6

A good start to what could become a great series. I know the point of the emptiness was to show the vastness of the planet and how barren it was, but it conflicted with the interest of the player. It was hard to stay engaged. Also, i would suggest a couple more upgrades scattered around. For instance, another gun upgrade (since the gun we start with is overpowered, perhaps make it a slow firing one at first that later upgrades to a machine gun?), also maybe an upgrade that helps the jetpack work underwater instead of it being able to straight away. The final boss could use a health bar too. I was firing for ages at the little pyramid thing instead of his sheild, in the end i don't know which was his weak point.

Super Pixelknight

Play Super Pixelknight

Nov. 26, 2010

Rating: 2

Very good tribute to the days when platformers were actually difficult XD. My favourite weapon was the bow and arrow. Also, is it just me or is the reaper much more difficult than the final boss?

Doodle Devil

Play Doodle Devil

Nov. 23, 2010

Rating: 6

to get oil you need knowledge + earth

Belial Chapter 2

Play Belial Chapter 2

Nov. 18, 2010

Rating: 0

If anyone is wondering why there are forks all over the place.... its a fork in hell =D

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Nov. 16, 2010

Rating: 3

So, this game has santa, yoda, and cthulu as playable characters. I'm sold.

Diesel Valkyrie

Play Diesel Valkyrie

Nov. 15, 2010

Rating: 85

I'd like to see a wider variety of enemies. I feel like i have to force myself to play through 6 levels to get to the boss battles. Games shouldn't be like that. Instead of the weapons we unlock randomly dropping, give us the choice of which one to use permanently, since the starting gun sucks. Also, 8-way aiming is the work of satan.

Wings of Genesis

Play Wings of Genesis

Oct. 16, 2010

Rating: -1

What the? The zodiac keeper has an instant kill attack? He reduces your hp to 1 then poisons you! There's nothing you can do!

Thousand Dollar Soul

Play Thousand Dollar Soul

Oct. 10, 2010

Rating: 1

Great game greg! I love the idea and i love the fact that you took your own personal time to make something so awesome. I especially like the fact that all the endings are connected, and it's like piecing together a jigsaw puzzle. And to everyone else, the game saves your endings. So if you get a bit bored with it, come back later!

Achievement Unlocked 2

Play Achievement Unlocked 2

Oct. 08, 2010

Rating: 3

I can't get the waltzing ma achievement. I've pressed the tilde button about 100 times but it's just not registering. It's my final achievement tooo!!! ARGH!

Wake Up the Box 2

Play Wake Up the Box 2

Oct. 01, 2010

Rating: 1

This game really tries its hardest to please us. In fact, it could be said it gives 101% XD

Tile Factory

Play Tile Factory

Sep. 28, 2010

Rating: 5

A great game overall, but i got a little overwhelmed when the "none" and "all" parts were introduced, which made me quit. I found it a little too complicated and difficult to grasp. I'm sure other people liked those features though. You can't please everyone!

Little Protectors

Play Little Protectors

Sep. 10, 2010

Rating: -9

This game seems to be aimed at children but i see two problems. The first is that even though its not as complicated as protector, its still way too complicated for a child to find engaging. Get rid of anything that isnt absolutely necessary, such as the item system. The second is that when you kill most of the enemies, piles of bones and blood are thrown out, with no option to turn this feature off. What parent would expose their children to that?

Color Theory

Play Color Theory

Aug. 10, 2010

Rating: 63

Half the levels are clever with the use of colour changing. However half the levels are unimaginative, pixel perfect jump-fests. 3/5.

The Enchanted Cave

Play The Enchanted Cave

Jul. 03, 2010

Rating: 1

Once you have the eye of wealth artifact, click on a chest or a money bag to see what's inside it.

Doodle God

Play Doodle God

Jun. 25, 2010

Rating: 7

I don't know why this has such a high rating. Blindly combining elements isn't much fun at all, especially once you have over 100 of them. It would be MUCH better if we could see a list of all the elements from the beginning, then perhaps we would be able to make educated decisions as opposed to attempting to create the final element with over 6,500 combinations possible.

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