Grr.. can't even read all the descriptions of things on the shop page.... for the rocket pack... "Must purchase a..." a what? Chest bombs.. single use items? Wish I'd known that before buying one early. Does it say so in the description? Not in the first 2 lines.
2/5. This game will be freaking awesome when it gets fixed. It's a great concept, but pretty much what everyone else is saying is right. Having your ships fly all the way around the planet to get to something right next to them, getting eaten by lasers in the meantime... sigh. Clean it up!
@blisstake: I do not think varification means what you think it means. Luck plays a huge part of this game. A bomb falls on one of the narrower buildings? You're done. Jump early and high enough to avoid the bomb, fall down the hole afterward. Jump onto a low building from a really high one? Too bad if it was a short building, you just missed it. Skill plays no part in many of the random elements presented in this game.
Gotta love a game that actually penalizes you for playing well. Go too long without hitting a box to regulate your speed, and you can no longer avoid bombs and can over-shoot a building with the slightest tap.
It's fun, but did every single flash developer recently discover how to make randomly generated levels? Pretty graphics and lovely gameplay are completely destroyed by the fact that each building and obstacle are randomly generated and there's some sort of uncapped acceleration algorithm that can cause even tiny jumps to simply skip the entire next building and slam into the wall of the next one. The windowed hallways, if they happen to show up within the first 7 buildings or so, are nearly impossible to hit, particularly if they happen to be just below the level of your current platform. The guy isn't yet running fast enough to be able to fall through it, but more often than not even a slight tap of the spacebar sends him high enough to splatter into a building. I think a game design built more around luck than speed is flawed. 1/5
Music relay was really fun, though toward the end of each stage the sound and the jumping stopped syncing. Midnight was fun, as was SDF. The turntable game wasn't fun. It's not bad I guess... but not really fun either. Dance Dance is where I have major issues. The sync is off for pretty much the entire song. Arrow placement on DDR-style games should try to follow the flow of the music. Additionally, most of the appeal of DDR games is the fact that if you play a song enough, you can become good at it. Random generation of the arrows robs both perks from that minigame. In short, it's a good concept but needs a lot of TLC. 2/5
1/5 for the tank level. Apparently I am supposed to have to buy upgrades in the right order to have a shot at winning? You should have just made linear upgrade trees, then. My bazookas die, even in cover, when not moving, before they even get to shoot at the tanks. Yes, I had them in position early, and covered. I even tried the tip given on the game screen to use assault teams to use grenades to disable the tanks, and guess what? 4 guys splat before they can even try. Either this game expects a specific set of abilities for specific levels, and it's up to me to figure out which one the developer balanced the level for, or it's entirely based on luck. Either way... bad score.
I really wish that if people who don't know English are going to develop a game and include English as a language for instructions etc, they get someone who DOES know the language to clean up the translations. 1/5 for being another engrish pos.
I thought 'you only live once' was a pretty funny game. Short, but well done and a nice bit of humor. Mirroring the dependency of this game on the other, I shall rate them both exactly the same. 1/5
Yay, another "don't let crap fall on your head game". Nice effort if you're a newbie developer. Keep up the good work. However... 1/5. Not that original or particularly fun/unique even among its peers.
Nicely done. I gave it a 4/5, but I'll agree, the ability to reset a challenge or a tournament without having to go back to level select would be nice.
Something of a bubble tanks clone, I guess. Not as easy on the eyes. The upgrade system has promise, but the gameplay is just too shoddy for me to give a good rating. 2/5
Day 1: band + rocket fuel. Do your best to use tiny bursts to hit key platforms. If you don't see platforms on your first launch, restart. ---------- Day 2: Buy at least level 1 (2 is best) radar, level 2 fuel sucker, and as much fuel as you have money left over for. If you can't afford the radar and fuel sucker, restart. Continue to try and use short bursts to hit nearby platforms. Color doesn't matter as long as you're hitting one. If you bought enough fuel and higher fuel sucker, you can get to mars today. ------------ Day 3: You should have lasted long enough on Day 2 to afford darn near everything. If not, though, buy out height/width/band, upgrade radar to level 2 if you didn't already, max out fuel and fuel sucker. You can platform hop to mars pretty easy if you're good at watching the radar and not missing platforms.