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MandolinBee's Comments

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Toss the Turtle

Play Toss the Turtle

Sep. 09, 2009

Rating: 1

Grr.. can't even read all the descriptions of things on the shop page.... for the rocket pack... "Must purchase a..." a what? Chest bombs.. single use items? Wish I'd known that before buying one early. Does it say so in the description? Not in the first 2 lines.

Eridani

Play Eridani

Sep. 08, 2009

Rating: 0

2/5. This game will be freaking awesome when it gets fixed. It's a great concept, but pretty much what everyone else is saying is right. Having your ships fly all the way around the planet to get to something right next to them, getting eaten by lasers in the meantime... sigh. Clean it up!

Canabalt

Play Canabalt

Sep. 06, 2009

Rating: 0

@blisstake: I do not think varification means what you think it means. Luck plays a huge part of this game. A bomb falls on one of the narrower buildings? You're done. Jump early and high enough to avoid the bomb, fall down the hole afterward. Jump onto a low building from a really high one? Too bad if it was a short building, you just missed it. Skill plays no part in many of the random elements presented in this game.

Canabalt

Play Canabalt

Sep. 06, 2009

Rating: 0

Gotta love a game that actually penalizes you for playing well. Go too long without hitting a box to regulate your speed, and you can no longer avoid bombs and can over-shoot a building with the slightest tap.

Canabalt

Play Canabalt

Sep. 05, 2009

Rating: 0

It's fun, but did every single flash developer recently discover how to make randomly generated levels? Pretty graphics and lovely gameplay are completely destroyed by the fact that each building and obstacle are randomly generated and there's some sort of uncapped acceleration algorithm that can cause even tiny jumps to simply skip the entire next building and slam into the wall of the next one. The windowed hallways, if they happen to show up within the first 7 buildings or so, are nearly impossible to hit, particularly if they happen to be just below the level of your current platform. The guy isn't yet running fast enough to be able to fall through it, but more often than not even a slight tap of the spacebar sends him high enough to splatter into a building. I think a game design built more around luck than speed is flawed. 1/5

! Music Mania !

Play ! Music Mania !

Sep. 05, 2009

Rating: 0

Music relay was really fun, though toward the end of each stage the sound and the jumping stopped syncing. Midnight was fun, as was SDF. The turntable game wasn't fun. It's not bad I guess... but not really fun either. Dance Dance is where I have major issues. The sync is off for pretty much the entire song. Arrow placement on DDR-style games should try to follow the flow of the music. Additionally, most of the appeal of DDR games is the fact that if you play a song enough, you can become good at it. Random generation of the arrows robs both perks from that minigame. In short, it's a good concept but needs a lot of TLC. 2/5

Progress : The Game

Play Progress : The Game

Sep. 05, 2009

Rating: 0

The graphics suck compared to the highly evolved 3D mode of Progress Quest at progressquest.com.

Another Small Favor

Play Another Small Favor

Aug. 31, 2009

Rating: 1

I'm a touch disappointed in this one. It's fun and beautifully done, no doubt! But it's not as challenging as others by zeebarf. 3/5

Warfare 1944

Play Warfare 1944

Aug. 29, 2009

Rating: 0

1/5 for the tank level. Apparently I am supposed to have to buy upgrades in the right order to have a shot at winning? You should have just made linear upgrade trees, then. My bazookas die, even in cover, when not moving, before they even get to shoot at the tanks. Yes, I had them in position early, and covered. I even tried the tip given on the game screen to use assault teams to use grenades to disable the tanks, and guess what? 4 guys splat before they can even try. Either this game expects a specific set of abilities for specific levels, and it's up to me to figure out which one the developer balanced the level for, or it's entirely based on luck. Either way... bad score.

RGB

Play RGB

Aug. 09, 2009

Rating: -2

I really wish that if people who don't know English are going to develop a game and include English as a language for instructions etc, they get someone who DOES know the language to clean up the translations. 1/5 for being another engrish pos.

Execution

Play Execution

Aug. 09, 2009

Rating: 0

I thought 'you only live once' was a pretty funny game. Short, but well done and a nice bit of humor. Mirroring the dependency of this game on the other, I shall rate them both exactly the same. 1/5

Super Briefcase

Play Super Briefcase

Aug. 09, 2009

Rating: 0

Yay, another "don't let crap fall on your head game". Nice effort if you're a newbie developer. Keep up the good work. However... 1/5. Not that original or particularly fun/unique even among its peers.

Gravitee 2

Play Gravitee 2

Aug. 06, 2009

Rating: 0

Nicely done. I gave it a 4/5, but I'll agree, the ability to reset a challenge or a tournament without having to go back to level select would be nice.

Pixel Grower

Play Pixel Grower

Aug. 06, 2009

Rating: 0

Dear people who say there isn't a mute button: you're wrong. That is all.

Demolition City

Play Demolition City

Aug. 04, 2009

Rating: 0

Liked it right up until the "Do not hit the building" levels. Kind of a cheap difficulty mechanic that doesn't add to gameplay. 2/5

Hexcelle

Play Hexcelle

Aug. 02, 2009

Rating: 0

Something of a bubble tanks clone, I guess. Not as easy on the eyes. The upgrade system has promise, but the gameplay is just too shoddy for me to give a good rating. 2/5

Wizard Defense

Play Wizard Defense

Jul. 28, 2009

Rating: -1

I can to be making the game in the language I to the not be understanding. Is good yes? 1/5

Crunchball 3000

Play Crunchball 3000

Jul. 23, 2009

Rating: 0

Reminds me of old NES and/or atari ice hockey games. Nice nostalgia, but dated gameplay. 3/5

Hedgehog Launch 2

Play Hedgehog Launch 2

Jul. 18, 2009

Rating: 0

Day 1: band + rocket fuel. Do your best to use tiny bursts to hit key platforms. If you don't see platforms on your first launch, restart. ---------- Day 2: Buy at least level 1 (2 is best) radar, level 2 fuel sucker, and as much fuel as you have money left over for. If you can't afford the radar and fuel sucker, restart. Continue to try and use short bursts to hit nearby platforms. Color doesn't matter as long as you're hitting one. If you bought enough fuel and higher fuel sucker, you can get to mars today. ------------ Day 3: You should have lasted long enough on Day 2 to afford darn near everything. If not, though, buy out height/width/band, upgrade radar to level 2 if you didn't already, max out fuel and fuel sucker. You can platform hop to mars pretty easy if you're good at watching the radar and not missing platforms.

Bunni: How we first met

Play Bunni: How we first met

Jul. 16, 2009

Rating: 0

Yeah, no welcome back heart for me either... I assumed I was supposed to save, leave, and come back. Ah well.

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