This game has some bugs in it. I tried to start my campaign over. Went into the first battle. Hired two squads. Just as the second was getting in the trench, it said, "Ground lost. You lose the battle." How fun.
Dunno. How'd you get past 18? I skipped it and went to 19, and unless I am missing something obvious, seems to be a design flaw.... not enough room to turn around the white sheep -and- turn it black before the gate.
Gotta love your tenacity, and robo kinda grows on you. ^_^ After I got like 12 rings, the next one must have spawned in dimension X because I didn't see it anywhere, and I survived about 10 seconds while looking for it. You might wanna check on that. 5/5 because I wanna see more from you. ^_^
Not my favorite kind of game, but it's pretty fun with decent challenge. One-strike-and-you're-out seems a little unnecessary... can't I at least take a grazing wound once before I die? :P 4/5
gauge still doesn't move when I type in words. I did 100 on easy just to be sure.... plus, it gave me a high score notice before I even typed anything. I think your game is still broken.
You have 3 completely black corner pieces, and I'm reasonably sure it cares which piece goes in which corner. I have what looks to be a completed puzzle, yet the timer is still running.
The game is cute, and well done for what it is intended to be. Unfortunately, it loses the fun factor quickly without something to break up the monotony. 3/5
cute concept. The graphics for holes and obstacles are annoyingly inaccurate... and why does the ball constantly gravitate toward the middle of the path? 2/5
3/5 -- It's a cute twist on the DTD model. Scored it low for NO MENU, no wave preview/prediction mechanic, and what the HECK is the little red numbers at the top left? This could really be a good game but those are HORRIBLE and unforgivable design flaws.