What worked for me on final level: Upgrades - max everything except starter gems and longer waves, one point in longer waves is required to get gold. Start with building a l 6 blue in a good point in the circular crossing, add a few more till you got 5 or 6 and build as many instant deaths around that area as you can before things start coming through anyway, long line of teleports in the second tight spot, then a shorter row of life plus near the entrance. Is all it takes except a bit of luck.
It's a bit of a shotgun game I think. Becomes twice as fun and easy if you use that benelli whenever you can. Less lag too as most enemies are finished in but one shot. So with a bit of skill you can turn a roomfull of nasties into a bath of blood and giblets within seconds.
Game's alright I guess but the idea of having virtually impenetrable walls in your way (or not - depends on luck) kinda kills the fun of getting the badge. Glad i made it.
A tip for #3 speedrun: once you're in the water just go over the edge, hang on to the vines for just long enough to get you JUST A BIT to the left and let go - you should fall right into a checkpoint down below which spares you a nice chunk of time and allows some trial and error later on with the spikes. Well at least you'll get to see it on your way down and aim better the next time around :P
Just what I needed after Epic Coaster. Interesting, requires some skill, tons of fun, tons of action. It's actually a shame you do lose the music at some point :P
I can't help but think it's another game that suffered a bit from the badges ;) It works perfectly well as a casual game to play from time to time, except the hard is kinda tough and makes you spend mre time with it than you should :P
Ok, some constructive criticism. Or ideas for possible future installments if you like.
1. needs more action - it's the first coaster game ever without a single loop ;) after a while plain jumping, while still challenging (I blame lag though) just becomes a tad bland. Some random dangers like in canabalt could be the way to go, more variety like longer streaks of tracks with stuff to avoid would definitely liven it all up. Some limited speed control might work. And loops :P
2 - pause button, seriously, 5 mins straight of flickering lights and timed jumps is a bit much at times, especially if it's like attempt 30 already.
3 - flickering lights on-off switch. The flashiness of the game starts working against performance fast and with time against general experience as well.
CookingPan if such a thing happens you probably missed the very end of a long note, so yeah it's mostly fine to hold it a bit longer than neccessary just to be sure. Also for those lagging - it's the chats fault most of the time, so just load the game shut your internet connection and play offline. Goes much more smoothly.
An even more effective method to kill the zombie boss: take the gun, shoot till he's close, throw fruit at him, avoid charge, shoot some more, throw the gun at him, finish him off with the slingshot. Quick and rather simple win.
Wish I could say this brawler is kinda tough cause it requires random-button-mash-fu skills above my rather average prowess but strangely enough it's the platforming sections and sticky keys that get me (or more precisely maneuver me into whirling blades of death and killer bushes). Still neat but I wish I had the power to actually make this guy stop in his tracks when he's blindly charging into obstacles mistaking a quick tap for something else or walk backwards while swinging his blade. Still not a bad game just... well, I hit an annoying spot.
One issue that bugs me: sometimes the items get stuck on the cursor :P placing them in the inventory takes a bit and is annoying. Would be improved if the items would just appear there after clicking them. Otherwise a nice game.
Fun little flick but has been done before better. Becomes increasingly boring after a while without some juicy action in between the upgrade boat/check everywhere for treasure sandwich. Would be more fun with walls you gotta maneuver around, possibly some fending off aggressive fish/sea monsters which would also include upgradeable weapons. Well you get the picture. Not awful though, gotta give it credit.
Well after a bit of taming I must say the circle is managable although still not perfect and the skipping and delays caused by chat mostly are still a huge pain. I wish we still had the option of turning off chat completely, would help a ton with games that require precise timing.
Well after two missions all I can say is HARD oO but also satisfying. Feels like a battle, if you're not careful or just out of luck (read: engine fails at low altitude), you're done for. The controls are a little stiff but if this improves on later planes I'm game. Nice, well-made but tough.
Well two comments on the polish background :P Seriously those voice actors impersonate people from the wrong part of the continent, or even the wrong continent entirely: thick russian accent and broken English, cmon, cliche ;P Plus what EVERY game seems to skip over - Hitler did attack Poland but it didn't fall till it got a huge knife stabbed in its back by Stalin and the Russians. So yeah, that part kinda pisses some people off including my history teacher in high school ;)
Whining noobs might be annoying but whining about noobs has about the same effect. The game has its flaws and people are bound to be upset about them. If you're not, good for you, enjoy the awesomeness. And seriously, ranting about people only playing for badges makes even less sense. This is Kongregate, remember? The badges are one of the more important things that make this site successful. This game would do fine without I admit, cause it's not really fun for everyone, but there's nothing we can do about it now.