fun game, but it can be too glitchy. so many times i accidentally leave a level the way i came in, but can't return, e.g. gravity reversed and no ledges to jump back to the new level i just accientally left. and going to menu means i have to re-do all those levels again. no thanks. fun, but rage-inducing glitchiness
Good series so far, but why is there no badge for the first and fourth, but neither this nor the second one? Vote up my comment to get Kong to add badges for the entire series!
Terrible game. The lag was so awful and my mouse would get lost on the screen, so Id end up clicking somewhere else (like a bookmark to move me to a new page) or it'd suddenly start scrolling down the page to the comments section and I couldnt see anymore. Seriously, fix that if your mouse goes off the play-screen that its an automatic pause!
Do NOT get the car until after you've done the other badges. It's TERRIBLE!!! You rush through it all, missing all kinds of backup soldiers and end up stuck surrounded by lots of enemies when you crash out. Best to just purposefully crash the car ASAP
In case noone else noticed (e.g. zoomed in larger puzzles), there's a "SHOW INCOMPLETE CLUE" option to the top right of the puzzle. I was a bout to murder someone on that Squared Journeyman 50x50, as I couldn't find a single picma marked as wrong...
@Developers: please move that button so it's next to the "hint" button on the menu at right. Otherwise people zoomed in might miss it...
Part of the difficulty in placing the "Show Incomplete" it is that we can't think of a single word or an icon that accurately portrays the function of the button and having two fairly long words limits the UI placement. We'll tweak it as soon as we find a good solution.
Why is that none (as far as I know) of Mateusz's games have any badges? They're fantastic and beautifully done, not mention complicated and worth a hard badge apiece. His are some of the few games here on Kong that I willingly complete despite no badges to earn. He deserves to get some friggin' badges after all these years!!!
What a lame ending. I tried to enter the final cave but he stones blocked me. Then I read there's a teleport there anyway net to the terminal on the right. Then such a hacknyed ending. Though I didn't mind the game so much, edning=total letdown
Really fun game i enjoyed every minute... Wait I take that back. I need to change that just slightly to more accurately express myself. From that first sentence please replace "really" with "fairly", "fun" with "frustratingly bad", "game" with "waste of time", "i" with "who", "enjoyed" with "could possibly enjoy", "every" with "it more than a single" and "minute" with "minute?"... That's better...
Nice game! For the final boss Appolyon (or however you spell his name) it obviously helps to upgrade everything (except gold jewel isn’t necessary after a few levels). I beat it at level 31 rogue, but I suspect the most useful thing you can do against him is to Stun him often, so that he can’t escape and bring in some minion – that way you’re just beating him up while he stares at you lifelessly…
So close to getting the hard badge. Perfected all but Hordes and Ice final level. Admittedly I haven't level up the Icers fully, so probably could perfect it still. But I just can't perfect the final Hordes level, despite being fully upgraded. Hints?
It's a nice game, but it's pretty disheartening when you loe all he upgrades you just purchased. I understand the ame would be ridiculously easy the first waves with your superpowered team, but the permanent leveling up stats just aren't doing it for me. At the least, let us keep some of the more harmless ones, like Health, Candy and Magnets... Pretty please?!
I see now that it's AtomicPineapple's fault Papa's Freezeria is in the medal, since the quest is her/his list. I wonder if (s)he was similarly "enlightened" (as quoted from her/his user profile about this game) by the other Papa's games. Seeing how all Papa's games are essentially the same ol' boring, lazy game-design I guess, it fits with the whole Buddhist philosophy really well, whereby Suffering leads to enightenment. I've never been so irritated by a game as with any of the Papa's, so I must be pretty darn close to Nirvana... Papa's: what a waste of pixels...
SPOILER (sort of? maybe? not necessarily? ...): anyone else expect the ship might suddenly go erratic and crash on lift-off, like an infector got inside or something? That would've made my day. Cliche happy endings are boring.
Somebody left a comment here about all the shooter-haters. First off, i'm not a shooter - i prefer the puzzle and physics games. Our problem with this (beside not caring for the genre of game) is that it's just plain lazy game design. Can anyone honestly tell me what's the difference in game mechanics for Freezeria, Burgeria, Taco Mia, Wingeria, Pancakeria, Pizzeria, Linguineria, Tunasaladeria, Corndogeria or whaever else may or may not exist?! There is nothing. Kong needs to stop rewarding such dreck with badges, much less highlighting it on medal quests. It might've been good the first or second time around, but by now, we all know: Pancakeria, like all derivative Papa's games, is a lie.
Who seriously enjoys games like this? Is the developer working at Kong as well? Is that why these games get included in medals, or even get badges at all?
Hi and thank you! Badges are coming also for the episodes 2 and 3. :)