A really cute game and fun to play. Now, you CAN make a sequel, but I'm not sure that there's too much further you could go with this idea. I suppose the sequel could be them trying to find a make-out spot... But! It might be better to use the skills you learned from programming this game to make something with a bit more depth to it. A really fun game tho, keep it up!
Yeah, I don't think I'll be making a direct sequel, but I've definitely learned a lot that I can apply to another project - not just in programming but also in the potential of these social simulations for interesting gameplay. :)
I'm not sure I see what the skill involved with this is supposed to really be. You have to aim your first bomb right, and make good use of your money to buy good bombs, but other than that it's just random what happens. Doesn't really appeal to me, sorry. 3/5 for a cute concept and decent gameplay.
Not bad at all. My only major complaint, quite a few times when I was trying to move I would get stuck behind unmoveable (or slowly moving) objects that I couldn't see very well, especially the black holes in the ground. This got me seriously injured a couple of times and killed in the final boss fight. So, that's something to avoid in the next game if possible. Also, more variety in enemies would be good of course. My favorite was the lurkers in the shadows. First one of those almost made me wet my ... I mean shout a manly curse!
A few things I think would really improve the game. #1 Be able to use your skills a LOT earlier on in the fights. It seems like a fight is mostly over before I have enough power to use a skill. #2 more options with gear. All you have right now is no real options, you just upgrade from one rank to the next without any choices to make except which one to upgrade. #3 more options with stats and/or some special perks. Being able to start out a fight with some initial power would be a good one, being able to generate it faster and etc. #4 Having an option over which skills you learn and when would give the player more control over their character and give more choices.
Right now, the game has very little skill involved with it and is mostly a grindfest. Some improvements like I mentioned are needed for any sequel.
I don't like that you're supposed to beat level 1 in 6 turns because you HAVE to get good luck to do it. It's not a matter of strategy you HAVE to get good rolls and your enemy probably has to get some bad rolls for you to win in only 6 turns and I don't think that's a good thing for a game that is supposed to be strategy. Now, beating it without losing more than a certain number of armies might have more strategy to it. So... I know they're not going to change an achievement now but wanted to provide a little feedback that it seems to involve more luck than skill.
Honestly, a little disappointed. This feels a lot more like Rebuild 1.5, a few refinements to the formula but not really a sequel. Now, part of this is because the original was a very comprehensive game. You really had some good ideas and I think you've really added a nice layer of polish here. But I think a sequel needs to change the scope of things a bit, go to a larger scale. I think a county sized Rebuild would be nice. You'd be working to keep patrols going on to protect the border, you could build walls to help with that process, deal with a much larger population base and so on.
I'm sorry but I fail to see what the skill is to this game. I didn't have to really choose what items to use because the game decided for me and if I wanted to decide then I had to go through a rather unneccesary process of unequipping my current gear, looking at the new item, and then equipping one instead of grabbing several items and then looking them over real quick to see if there's any upgrade. I just marched around killing things for a bit and occasionally using a health potion and then after about 10 minutes with no real change I got bored. And I can see what you were trying for with the lighting but it mostly made the map a real pain to try and use. Sorry mate but only like a 3/5 and that's because I'm trying to be encouraging.
Well I'd say the first stage takes way too long. After about 1 full minute of it you've really mastered the needed skill and it gets dull after that. Then if you die on a later stage you have to go through it again and that gets tedious really fast. I only got to the third stage and then didn't try again because I didn't want to sit through the first stage again. So there's some feedback, either shorten the first stage a bit or make it so you don't have to completely restart unless you want to.
It took about 15 waves of enemies before the game started to grow on me. At first I wasn't impressed but after a bit it became strangely addicting. Found myself playing it for a couple hours. So good game, 5/5 My only question is: What does this have to do with zombies??? I mean, you name the enemies as zombies but that appears to be it. Maybe you should make a different system where when they get to the end instead of you simply losing a life they start to do something to you zombie-related i.e. munch on you, infect you, overrun your barricade eat family members, something like that.
Only suggestion would be some way of comparing possible recruits with your current troops. I hired one guy that seemed good only to realize my current archer was just a few points higher, thus losing me the money I spent hiring the new archer. Still ended with a score of 2188, pretty good for my first try!
More boring than anything else. It also seems more than a little stupid that your guy is standing on top of a temple bravely waving his sword at nothing. You couldn't have him firing arrows like your little archer buddies? Also I died at the end of wave 3 after never having taken a single hit because you decided to suddenly give me different directions without any time to read the directions. I hit the arrow keys fast enough just but THEN had to read the direction to hit space and then hit space and was a second too slow and had to redo the whole level. That was laaaaaaaaame. 2/5 and that's being generous since it's your first game.
I think half the problem is that it's really hard to tell when a building is completely destroyed, especially the small ones. It'll be all crumbled with it's roof on the ground, oops! that's not good enough! gotta go smash that roof... very annoying.
I like creating my own challenges to this sort of game, so here's a few: try not to move from the starting point until after the first boss. Don't buy any upgrades. Don't use any specials. That sort of thing.
Yeah, I don't think I'll be making a direct sequel, but I've definitely learned a lot that I can apply to another project - not just in programming but also in the potential of these social simulations for interesting gameplay. :)