I would be a lot more interested in the stats on my unit if I had a better idea of what they meant. What exactly does sight do, or agility? Damage is fairly straightforward but a better explanation of stats would make me care a lot more. As it is I just click on them a lot and win by overwhelming numbers and some strategy.
DON'T buy the swiftness, at least not more than about one tier. All it does is make you really twitchy and hard to control when it's at 100%. DO buy the credit increase skill as this significantly lowers how many levels you need to get to max out your elephants.
The hardest part of this game? Trying to freaking AIM AT THINGS. It's nice to see someone try something a little different but all it reminded me of was trying to play Smash TV with only one controller. More frustrating than fun. I'll give a 4/5 for effort but the aiming system really annoyed me.
It's really really annoying to play for an hour and a half and then make a slight mistake and suddenly be dead and have wasted the whole time. A basic save feature every 5 levels or so would make me keep playing this instead of going "screw it, tired of dying because I hit the wrong spell button time to play something less frustating."
Would it be too much to ask for some basic instructions like what button to push to reload and change weapons? C'mon it takes like two minutes to put that in the game info.
They should rename this game "The Law of Unintended Consequences" especially in the last 8 or 9 levels. You fire a meteor or something and all sorts of stuff happen. I laugh just as hard when it leads to one of my guys dying in an epic fashion as when I kill one of there's.
I had some problems with apparently survivors shooting me. It was also hard to tell the difference between survivors and "criminals" I guess. All I know is I died like 6 times at the hands of various people with guns.
Does it strike anyone else that the Robot leaves a fairly tragic life? Maybe next one should be "Robot Wants Female Robot" only at the end we'll discover the true tragedy of Robot: The poor guy has no "wedding tackle"!
6.8 million points and then I got stuck on the side >_< Also, don't you hate it when in the middle of the game your hand brushes the right click button and the menu pops up 1/3rd of the screen asking if you want to zoom in and blah blah. Very irritating, wish I could disable that while playing.
Vote this up if you think they should just have your walls and bastions repair themselves without needing to hit a button every freaking wave. I mean it's not like you're not going to have the $ for it at the beginning of a wave, repairs don't cost hardly anything. It just becomes a tedious thing to have to remember and that does not = fun.
Doesn't really seem to have much strategy to it besides building your deck. I mean you increase your builders, mages, recruits as quick as you can at the beginning, but if you don't get lucky enough to have them and your enemy does, then you're screwed. Too much luck, not enough strategy. 3/5.
Heh heh, when I looked at the title I thought it was meaning "play the 1960s version of Save the Queen". I was like....hmmm, interesting title... Click + if you made that mistake too (altho it's possible I'm the only one!)
Maybe I'm a newb but the grapple seems to mess me up a lot, not sure how to make it shorter or longer really and so it often gets too long and I faceplant into a wall. Other than that, a simple but enjoyable game. 4/5
Yeah, was going to try to slog through and get the badge but this game is so mind numbingly boring I can't take it. I don't think most people would play this for more than 5 minutes if it wasn't for the badge/challenge/kongai card. Epic fail.
I agree with Urmelhelble and various others. I see no skill to this game at all, you're left trying to guess what combinations the designers decided would make a new "element" without any indication. A small child will do just as well as anyone at this game and I don't find that impressive. It's a good idea, but that's it. 2/5 at the best.
I'm sorry but I honestly don't see why people are liking this game compared to the many good tower defense games out there. So few choices to be made every map, I fail to see the skill involved. Well different strokes for different folks I guess. 2/5.