So they didn't bother to mention that between making Fuedalism 1 and 2 they changed it so you have to click on the little swords to actually start the battle. I just thought the game was broken because the battles didn't start like they did in the last game. THEY SHOULD REALLY MENTION THAT!
Reminds me a lot of Smash TV. Was doing great until I said "Hey let's try the rocket launcher" and killed myself with one shot. A waste of half an hour. 2/5 because of how easy it is to die and especially kill yourself accidently. Throw in even a basic save feature, maybe once every couple levels and it'd be a 5/5.
I admire their idea to try and use physics a little more but don't like the way they tried to do it. The fact that the second a block brushes the tower you immediately lose control over it made it impossible to really build effectively. 2/5.
I gave it a 4/5 as well due to the easiness of being able to trap yourself and also how easy it is to get killed in like 2 hits from a demon. I've never noticed any way to tell when they're about to fire so it's mostly luck whether I get hit or not. I'm not a fan of luck determining the outcome of games.
Well if the AI wasn't such crap and so random this might be a decent game if tedious. As it is my little healer buddy won't heal himself when he's got 20 hps and is set on defensive. So, waste of my time if they're not going to give me better control of my party members.
This game feels like waaaaaaay to much luck. It's all a matter of whether your artillery hits right or not and that seems little affected by any upgrades and heavily biased towards the enemy. 2/5.
Well you can get over 100 gunmen on your side. I had fully automated defenses by day 20. A decent game, pretty much last stand zoomed out a bit. Some funny writing.