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McCoyEVP's Comments

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Circle and square DEMO

Play Circle and square DEMO

Apr. 07, 2008

Rating: 0

Nice concept, but agree that a keyboard shortcut for swithching would be better. Also the collision detection and sensitivity of the controls should be reduced. Often even the slightest tap makes the piece move to far.

Red Paddle

Play Red Paddle

Apr. 07, 2008

Rating: 0

Not very original, could be faster, and a little buggy; my paddle was stuck to the ceiling and could not move it down for a while. Would also like to see the Kong API as in all games.

Power Hunter

Play Power Hunter

Apr. 07, 2008

Rating: 0

Not bad, but not great. The first time it loaded my character would not move at all annd was confiled to one tile (cell), also some music would be nice. Few bugs need to be worked out.

Polleke's Blue room

Play Polleke's Blue room

Apr. 06, 2008

Rating: 0

Not a bad little adventure game; a little to short and easy compared to others, but still good. Will have to check out the others in the series. 3/5; needs sound and music.

Flash3DX

Play Flash3DX

Apr. 06, 2008

Rating: 0

Not a bad implimentation, nothing original; as already stated, needs music and I agree with FatalFox that the angle is a bit steep which make the vew somewhat annoying.

The Kongregate Status Calculator

Play The Kongregate Status Calculator

Apr. 05, 2008

Rating: 0

Sure 665.93, don't know what it means; The best, better than 1337! Go me.

Nanotube

Play Nanotube

Apr. 05, 2008

Rating: 0

Although not an entirly original concept, it was brought to a greatly inhanced difficulty and form. Would like to see the API implimented for scores, along with a pause. Very nice work; yet another example of excellence in simplicity.

Fire and Bombs

Play Fire and Bombs

Apr. 03, 2008

Rating: 0

Not a bad BomberMan clone, but needs to be faster.

Synapsis

Play Synapsis

Mar. 31, 2008

Rating: 0

Very nicely done as a game and piece of art. Can't wait for the next one.

Super M

Play Super M

Mar. 31, 2008

Rating: 0

The execution was done well , but I didn't find it all that fun. The 3D effect was nice though.

M.I.L.O.

Play M.I.L.O.

Mar. 31, 2008

Rating: -1

Very nice work, but I agree the movement does need to be faster.

Orbit

Play Orbit

Mar. 30, 2008

Rating: 0

Not bad, but if the coding is that bad, just start a new one. You already have the graphics and sound, so start over with that, include the API and maybe a story line, and other options.

Krazzy Car

Play Krazzy Car

Mar. 30, 2008

Rating: 0

Not bad; I just did not find it very fun or entertaining.

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Mar. 29, 2008

Rating: 0

OK, as I said before I love it, but the scores are not replacing scores if I have 0, and what are the lightning requiremnets. I have 3: Hot Leap down to 7.44, Are some of them even possible?

Pieces

Play Pieces

Mar. 29, 2008

Rating: 0

Normally I dislike side-scrollers in general, but I like the idea of learning new abilities from the creatures in your world (however fustrating it may be at times.

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Mar. 28, 2008

Rating: 0

Excellent sequel! As stated need to fix the time (API) issues as I'm sure fans of the original will rate it high enough to get to badge status. 4/5 until the update (and I hope our records will not get wiped out in the process).

Big Diamond

Play Big Diamond

Mar. 28, 2008

Rating: 0

Very nice game, but I agree that it does get to hard to early in the game. Only played it once through (to lvl 2.5) so will need to revisit. Please update with the API, and also a save feature would be nice (But at least it lets you continue from the highest base level.

Pacman Returns

Play Pacman Returns

Mar. 28, 2008

Rating: 0

Nice new puzzle game. Not crazy about the Pac Man theme (or how it relates). But it is very challenging at first learning what tiles can be placed where. Needs the API.

Pixelagon 2

Play Pixelagon 2

Mar. 28, 2008

Rating: 0

Should include alternate spellings of names (i.e. donut - doughnut) Also based on region as some may not be the same as previously posted. Overall nice work.

Bunny Defense Force

Play Bunny Defense Force

Mar. 28, 2008

Rating: 0

Needs a pause option and API. Not good, but not bad either. Gets repetitive.

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