agree with most - like the color part added to jazz up picross, but otherwise same, and maybe not as good (for those striving for times). too many boards per level = boredom. will play more if/when it gets badges.
played for badge. like the effort, but agree on smugness factor. anyway, as for bugs, I found a couple where I had to wait for the hint before the correct action would actually trigger the complete. odd.
make a non-server option. for those of us playing for badges only, we don't need to be connected to a hosting server actually and would prefer not to deal with that in general, much less when it isn't working.
good effort. like the ease of play and simple graphics. loads quickly and has good info for each tower. on the not so good side, 1 HUGE annoyance is no save - i finished 14 lvls,had to reboot and then now I have to start over? screw that. also, way too redundant. the lack of upgrades makes it interesting I suppose, but overall still not a challenging game.
ok sequel. 2 minor bugs: 1) had unlocked the 4th ship, then restarted my browser and lost that unlock; 2) in buy menu, scroll over initially shows how to unlock locked items, but later this info is not available. Also, would like to get to Stat screen after any level, not just after end episode (ie, to check on what I need to do to get feats). a bit laggy when lots on screen and ship never keeps up with mouse. harder levels mostly seem to increase boss difficulty. overall, very easy. don't understand need/desire for anything other than spread shooter and missile wingmen. played only for badges.
I haven't finished yet because I have to assume there are 379 lvls or something, damn this is long and boring. i could care less about music and some supposed story. sorry, looks like a lot of good effort here, but it and I are just not on the same page.
a bit boring and slow. farming $ in the beginning between two towns takes forever. once you can afford diamond though can take adv of the infinite updgrade/buydown $ increase loop to at least speed that up. but without badges, no real interest. memory intensive as well with no real payoff.
bored to tears. was amusing, yet clumsy, at first, now just tedious. playing only for the badges, and the medium ones are endurance badges - ugh. won't bother with the hard ones. nice idea and physically done well, just too long.
good effort, but not great overall. the no sell and busted rocks concepts at least add a challenge, so that's good. for all you noobs comparing to Bloons, play a real TD (either Desktop TD or Onslaught 2), otherwise don't bother.
played only a few training missions and so far not a fan. loved the high action bouncing of the prior versions, dont like moving the ship. seems a bit slower too.
for lag: sometimes it's the computer, sometimes it's the programming. so, while a super computer may overcome bad programming, that's not the way it should be. but aside from that, the game is rather dull regardless. and too long. and too dark (lighting, not content).
I suck at this game. but even so, there is a random lag and the shotgun reload is painfully slow. maybe I need to reboot my whole computer. stuck on 21 in corner trying to kill boss and can't hit blue guys for lack of reload. ugh.
similar comments as others: too easy, not differentiated, needs tower damage info. also, SPEED UP BUTTON. way to slow and too many levels to bother finishing game. good effort though.
cute. like the upgrade and claw attack. do remember a similar game, but can't recall name. found zombie challenge harder than rest for some reason. lvls 9 and 13 are good for 4 $ mining if you're stuck. fun times
annoyed. chain broken stop in game is way annoying. money farming always sucks. loki took me 100 tries, but that's because I suck and there's some luck involved. worse, last 2 badges didn't register. ugh.