like the game, hate the randomness. the shop is one of the harder things. only 2 items and most of the time they are way above your level, can't use or 2 of the same. the refresh is expensive and still 2 items. suggestion: expand to at least 3 items.
fun. like the way you can beat w/o having to be perfect then go back and try for better. not too many levels, which is good or gets too repetitive. simple graphics, loads quickly, plays easily, decent music. nice to be able to select levels and note how you did. good job overall.
fun game, but I don't like most of the weapons and then it's random whether you get a weapon you want (found or shop) and the skills to match. that part makes it not so fun.
meh. too bored to complete past lvl 35 (really wanted to stop at lvl 21). using walls and rockets is easy, but requires far too much micromanagement of sell and rebuy of walls to be fun. artwork simple and fun, loads easily, plays easily. like the creeps damaging walls and towers.
easy TD. after you build your maze (perhaps 5-10 waves in), you're just sitting around upgrading and waiting. needs FF button. the ease of sell (no penalty) makes this way too easy. needs hotkeys as well.
amusing. not too long, not too tough. actually I agree with an earlier poster - if you don't control a unit (just let CPU do the work) the game is actually MUCH harder and you have to actually think. If you do control a unit, you can at least work out to where you have enough forces to conquer anyway. lots of possible strategies using a controlled unit, don't see one better than the other so far. to the developer, I'd suggest making a mode called CPU Only and see if people can beat that. I got most of the way through Ice (11) CPU Only but couldn't win.
this is not a frantic ripoff because this came out long ago. must be just got the Kong API? annoyed because I beat all this long ago and now had to replay to get badges. fun, but the farming makes it easy if you get stuck.
crap, I thought it was painful enough to do the first page of boards, now there's more?! screw this. boring, repetitive and not fun. hope it does not get badges.
good effort, but repetitive and memory hog. only played through 7 waves, can't maintain enough interest to continue w/o badges. I like it, just don't see it going anywhere.
cute, but not great. I can beat every letter randomly typing 3 letter words quickly, no strategy involved. also, played for awhile, reloaded, have to start over now - sucks. needs a separate save file option, not reliant on cookies.
fun. I like that it was short as you've really done about as much as you can without being terribly repetitive. 10:10 10tries 1st time, 4:50 4 tries 2nd time. if it gets badges, should be good enough.
like the game. battlezone + ha. I suck at hard mode though, but only due to "stealth" tanks being purely invisible, which is ridiculous (on easy mode you could still see them with your eye, which makes sense). need to replay it buying EMPs, but it takes too long honestly. fun though, great job.
I liked MR and I like this, though I really don't see any difference other than this is actually easier because I can control exactly how I upgrade. The upgrades actually have negative offsets, so they are not always clearly better anyway. Would like to see something truly different, not just slight variation.
w/o sell button, pretty painful on 1st go round. boring fairly early on. like the Send Now option, but could use speed up button too. is there a way to upgrade, doesn't seem to work for me. need to be able to deselect as well. needs and ending. good effort, just nothing special.
can't see range of towers, can't see health of enemies, can't upgrade or switch tower once placed. ok, maybe those are "strategic" things - but then we need a sandbox with info to really see what our towers can and can't do - otherwise you have to play a few times to tweak, but it's just too boring.