Hey, this is actually fun! Only things that bothers me a little is that the highlighted shape changes so often. Maybe it would be nice to slowly fade the highlight to black again, the bigger the shape the slower the fading or something?
Nice idea but needs a little work. It's annoying that you lose the dot when you drag it over the hot area of a button. The background music has an audible gap after each loop (and personally I find music slightly obtrusive).
The idea is nice and the graphics are very good, also sounds and overall design, etc. The problem is that for most levels (if not all?) you know what you have to do without much thinking. Ok, so maybe it's not really a puzzle game but more of a skill based game? But then it's much too easy with the trajectories. The only levels that are really hard are those where the balls bounces rather unpredictable and you have to use trial and error and accurate positioning until you finally get it right (often merely by chance) - level 17 comes to mind. See, if hitting the right spot is hard even with complete trajectories something's gotta be wrong. The levels with timed switches are a nice idea and are often fun to play, I think you should add more of those and drop some others and generally invest more time in level design. Also the difficulty of the levels does not really increase. For the most time it feels more like over and over the same level.
Hm, bullet time does not work properly for me. Sometimes it just won't be activated, sometimes I loose it without releasing the shift key. Pretty annoying. Does anyone else have this problem?
I like it! Well, the colors are dark, but it's not as big a problem as rendering the game unplayable. Maybe some of you guys need to recalibrate their monitor?
Looks promising but it's too much grinding right now (and also A LOT of clicking). Why not add more battles you can fight instead of having to repeat the same battle over and over again? How about some strategy when choosing where your next attack will be? Also your background music is broken, it just keeps repeating the first 5 seconds. (I know, some guys think this is already "music", but it's basically just annoying.) Oh, and the green ...er... slime balls stay on screen (and in the foreground) even when the battle is over.
Like PeaTear said but on hard it's even worse: The middle card in the front row covers the middle card of the second row completely. Maybe you could make the top bar a bit smaller and have bigger cards instead. Not all of your photos scale well (e.g. what appears to be a photo of a man standing in snowy forest?), some (or most) on the other hand look still good in smaller size (those with a lot of sky or the girl). Maybe choose your photos with this in mind. Or how about displaying an enlarged pop-up if you hover over an open card? But it's quite good already. Needs some more polishing, like neat (and decent/non-obstrusive) card shuffling and flipping sounds. I'd like to see a revamped version.
Not so much a game in 'classical terms' but nevertheless very enjoyable. Props for taking new roads! (5/5) Does anyone else thinks the background music sounds somewhat like Yann Tiersen, especially Monochrome?
I really don't like badly compressed music. Sometimes instead of actually clicking the mute button I fire at it. -_- And agreed, targets are too hard to see.
Not too bad but not so good either. The game has very little feedback. The pause after you complete a sequence was puzzling at first ("What now?! I did it, alright??") -- why no "Correct!" or something. It would also be nice to see your current score and maybe also at which position of your sequence you are, etc.
Maybe it would be even more challenging and a nice addition if you mixed the two game types. So whenever the sequence gets longer it's randomly decided if you have to remember the color or the shape (of course the user has to be told somehow what feature to remember).
Hm, can't see why this game made it to the front page. This is certainly not very well made, leave alone thoroughly tested. There are some 'glitches' and design flaws: accidentally choosing a perk, the money counter gets overlayed by the weapon stats (in the shop), the mute hotkey (M) also fires when I type a name for a save name and so on. Also the games runs quite slow and laggy for me in later levels even in low quality setting. Seems nowadays we need quad core or better for games that look like Commander Keen. The gameplay (if you can call it such) is not that great as well. There are better alternatives. Oh, and the background music has a slightly annoying gap when it loops. Nice try, but seriously needs work. A lot of work.