I really love this one: simple gameplay, no freaklingly huge and hard levels ;) and yet interesting puzzles, very nice music and graphics. It also has a nice 'completely rounded' feeling to it. 5/5
Hmmmm.... I can shoot with a bow without actually having one equipped? I can upgrade weapons I don't own yet? The music is way (WAY!) too much compressed. I know I can turn it off but there go the sound effects as well. The concepts isn't new and others do it better. Graphics are, well, not bad but just modest. Sorry, IMO this one needs work. Right now it simply fails to stand out.
Good concept, but it's needs refinement. The scrolling could be smoother and I agree with what willt555 said about the camera. And why only one hunt? It would be great if you could first look for prey in different places and so one. Failing a hunt would not instantly kill you but you would loose health (from running and because you have no food). Great potential here. :)
Ahhh, way too hard for me. The ape is much too slow. There are a lot of situation where you can see your dead coming and simply can't move away in time. Nice graphics though.
I usually don't like this sort of games, but this one comes with slick graphics and some nice background music. Not that cheap kid-with-crayons look. ;) Why does left clicking kill?
Cool! :) Get's a little tedious though. Would be nice if you somehow could use previous constructions, i.e. if you have contructed a right angle you get a new tool 'right angle drawer'. Hey, imagine you could choose the order in which you do the constructions. For construction C you need the skill aquired in construction A and B, so you have to do this first. But maybe you could also use D for C? You could limit the clicks for each construction so that you really HAVE to use shortcuts you obtain by solving other constructions. Sort of a geometry RPG. :D
JohnSteel, for me some simple rules solve a great deal of the puzzle almost automatically:
(1) Mark the neighbor cells of 0-fields with x (shift-click)
(2) Put suns on fields n-fields that have only n free neighbors.
(3) Look for "isolated" gray fields (especially the ones that are x-ed out). There must be a sun that lights the field.
Of course harder puzzles are harder to solve and need some more thinking. They are not all solved automatically. However, it's quite similar to solving a sudoku.