Tactical mouse evader! ^^ I like it. Should have a key to "sit and wait". And of course a replay, so afterwards you can go like "Ooh, sweet how elegantly I slipped through all these feet and wheels." ;)
Interesting concept. IMHO the color mixing should work like real mixing: the order shouldn't make a difference and the sizes of the drops you mix together should matter.
Very good! I'd like to have an undo button. A big improvement of the controls would IMHO be: Remove blocks by clicking directly on a block. The arrow on the block determines if all similar block in the same row or the same column should be removed. I find the tiny arrows a little awkward to click on, especially if you're going fast.
I don't understand you people. Actually I like it. It's a new(?) twist on all that gem games out there. The graphics are also interesting -- remind me on Alice In Wonderland. I played till level 8 and there were no demo restrictions so far. Higher levels are tougher (harder to collect money and more items) so you definately can lose and there's a challenge. Nevertheless demos aren't that great and normally I don't like them. Anyway, I'll give 4/5. Good game.
Nice game, slick design, but ...woot?... just a demo. :/ The first levels are quite boring and repetitive. In the end it got a little more interesting but I don't feel like starting all over again on playlion. Should be in the section "How to ruin a good idea". 1/5 just for the scam of trying to lure people to another site. ):-(
Hey, AkuLink, there is no figure in the background, not even a slight one. I even took a screenshot and compared the pixels. However, I know what you mean. I can see it too when I manage to get into a certain mental state. But it's only a construction of the brain, it's nothing real. And that is what makes the game interesting for me. You can say there is a little zen in it. At least more as in other games having "zen" in their title. ;)
Good job on improving the graphics without loosing the simple look. You could have done much more however. And still the retry-button does not reset the number of mokono balls. It's kinda annoying that new balls just pop into existence and occasionally spawn right on you. It would be better if new balls would at the edge of the playfield or even a little bit outside. It's hard to judge how long the extra last. There could be a transitional phase. Still the concept is quite good IMO. It's fun dancing around the mokono balls. But you could get far more out the idea. Go for it! Mokono 3 FTW! ;D
If the balls move on curved paths they could also move with non-constant speed. Fluid mechanics and field lines spring to mind. (Sorry for triple comment, I a previous comment because it was to long. -_-)
Another thing could be extras to pick up that do things like slowing or freezing the balls, destoying near balls, making you invincible, and so on. But please don't include any guns. I think the focus should be on evading not on shooting.
Good idea with some potential. I like the simple graphics. For Mokono Bal 2 you could have different playfields: Now the balls move on a rectangular grid. I think it would be interesting to have them move on fixed curved paths (sine curves, spirals, circles, ...)
Do you game makers know what a maze is? Check out this crazy stuff here: http://en.wikipedia.org/wiki/Maze ;)
Additionally, why does the music button produce indescribable noise that can't be turned off again? Oh wait, that's where the "hell" in the title comes from, right? :)
Nice game, I like the concept. But you'll get tendonitis from playing. It would help a lot if you had a watering tool you can activate and then click on your flowers (would be half the clicks!) Also I think 30 days is a little short. How about an improved version with more depth?