Yep, the original has no orphaned nodes (node with just one arc) as those nodes can be eliminated and ignored for solving the problem. Also the original indicates what nodes are connected to the node you are dragging, allowing much more interesting tactics.
I believe the original untangle games were based on acutal research on topmorphology or something such. Bascially a way to say if a network of connected dots can be untangled or not. The game here on Kong had some humour in it, this fly game doesn't really have anything to it except the untangle. 3/5 for the puzzles.
Unfortunately there is no element of learning in this game, and by learning I do not mean "educational", just that there is absolutely no feedback whatsoever what those pills are supposed to do and the effect you get from using them.
I was about to complain about not accepting a good solution after doing the last of the size ten puzzles, however, i did find two things: One: Every "island" must have a number in it. Two: Check very carefuly that there are no 2x2 fields of black. Three: Make sure all the walls are connected. The rules does restrict a lot and it it not always easy to see what went wrong, would have helped if there was the possibility to find your error.
Why are there stationary X-wing fighter in a game about bilbo? And who is that man masquearading as bilbo really? And why is he spending most of the first flight above the screen?
2 minutes 30 seconds, 44000 feet flight at 11000 feet high for an F on the first flight? And the text is way too small. This was simply not fun to watch (and I read comment for most of the flight anyway.)
This is more the (lack of) quality I would expect from an Osama game. The shooter I played yesterday was sorta fun for the three minutes I spent playing it.
Liked it but level 19 is just too long. Having precision jumping in a clunky game on a level that goes on forever and ever (seemingly) is not very fun.