Map switcher was nice, but the controls haven't really changed just by indicating where you are.
It might help a little but once your start pulling the pieces still bounce around.
Btw: Love the concept, just yesterday I did a few levels on the first bridge game since I never got around to finishing it before swithcing computer and having to start over.
If there had not been move limited achievements in game, the jerky control system would just have been a minor annoyance, hardly worth deducting points from. As it stand I have to restart a level just becasue the pieces decided to go for a world tour. Add keyboard controls for precision movements please.
Too many shortcomings and the grind for money is tremendously boring as the first pet owner requires a ton of upgrades before i can even hope to kill him.
Great teaser and also a nice little quickie on its own. I don't really mind it being too short and easy, there are other games around that are long and/or hard thay I enjoys as well.
The game just doesn't work. It get boring rather quickly. Speed puzzles tend to end up being either click-fail-repeat pixelhunt or just too easy to be challenging. If you need to solve the problem in a second before starting clicking, the puzzles can't be very hard.
Even when you know exactly what to do and how (like looking up the walkthrough), there is still way too much trial and error split second randomness to be really fun. Cute though.
PLay vs computer will at least give something to do while waiting. Guess this is the way with most multiplayer flash games, people play when they first are released and after a few weeks (at the most) they are buried and forgotten. :(
Heh, when going for the 30-year badge I got a double hit on the first try, and +9 bonus total on traits learned later. That is how she got both the star dress and the housewive equipment in one run! Now I just need to find that perfect guy for her.