Level one is quite appropriately extremely easy. But the controls are worse than Civ on the Amiga in the late 1980s... about one second per move is way too horrible.
Very nice little demo. 3/5. A bit short, time limit is a problem if you bump into things so you have to wait for spawns. The town map was too grindy eating small cars before you could get to bushes, after that it was just a gorge as much as possible during the remaining time feast.
The knight has a weird movement and the "pawns" really should change appearence when moving into a new square, it is very hard right now to understand what is happening.
Interesting concept and well executed. The clicking however feels a bit unstablem, and it is easy to pick up a gem beside the spot you are trying to drop one. Other than that, great!
Very funny. A little easy but that is part of the design I guess, the problem with a "hard" exploder is that it is mostly luck based, and in this game I still had to do several tries with full upgrades to ace a few of the levels for the final badge. In some game you have to grind a level to get the upgrades to make the level too easy, I did a little of that here since I wanted to ace the levels before moving on, but that was my own choice. I never had to redo a level that I had aced.