The music is ok except for the speach part that feel out of place. Lots of (re)clicking to find the solution however so it gets boring long before finding the correct solution, if there even is one. 3/5 cause it is nice.
Way too glitchy, the elevator shafts are obfuscating whatever is in front of them. Not sure exactly if the office perks should be put in the offices where the employees have their desks or everywhere? Like at their desks though.
Weird ending, short of course, graphics simplistic but working (but might a bit too simplistic for real imersion). The story just didn't make any sense at all. 3/5 for good promise.
The descriptions sounds like something the nonsense text generator spammer use to disguise their mail viruses with. There is nothing here that makes any sense at all.
The isometric 3d-view while adding some cuteness was very hard for gameplay. The lack of audiovisual feedback made the game dull. The choice of dark blue on blue colour for missed shots definitely has to go away. Much more contrast is needed for the game to work. For implementing a battleship game with the real rules (no touch&feel between the ships) I'll still give you a 3/5.