It is good, a very nice oneplayergrouprpg, I've payed good money for these kind of games. Only problem is that it is hard to manage gear, seems that all the tinkering and stuff make it a bit too complicated. Also the quest list means I still have to go searching for the questgiver, given this is a very long game I play once in a while for a little time it is impossible to remember where they are.
No ending, no nothing. Just the same repeating slow texts and slow onedimensional moving through the screens? maybe it is an "arts game", but comparing these to the great "mood/art games" on this site is like comparing a fiveyearolds scribblings their mother put on the fridge with the oil painting hanging in the living room.
Cool game, doesn't set itself up as anything more than a few minutes of fun and it fulfills that promise, the pyramid on level 18 was hard, but I two-shotted it in the last attempt (which was like my 20th or so... )
The challenge is mostly about timing the release of the key when walking against an arrow, not so much deduction as a good puzzler, and then alot of waiting. Very much waiting, often balancing against an arrow as well. Not good at all.
A variation of red remove definitely, but there is definitely a difference in the focus on balance, which red remover didn't necessarily have from the start. Totem destroyer and (im)perfect balance are also variation on the same theme. This is (so far) a good example of it genre.
This is one of the worst of the worst kind of "click everywhere, oups how did that happen"-kind of games. No useful hints, just a bunch of coins hidden in weird places.
The laser don't hit for much per hit, but they do a lot of hits every time something crosses their path. That is why oneshot most everything. (or at leat the weakeast one does until world 2).