by far my favourite additions are the mortars and monkey aces (planes). I love the awesome amounts of explosions you can get with 20 planes flying figure 8's dropping pineapples...
it's an ok game..but charge is way overpowered... sure, a human player can be smart and sacrifice a cheap soldier to break the charge, then send a more powerful spearman to take care of the cavalry... but AI isn't that smart and doesn't have the right units anyway.
Ok, lets take a look at the skill... 3
x damage for 1 strike only. Seems fair, right? it only lasts for 1 hit... thing is that 1 hit kills almost anything, and whatever survives is majorly disadvantaged.
How about the fact that cavalry have a disadvantage against spearman? that seems pretty major, right? Wrong. A spearman is killed before they can do anything to cavalry. To make it more unfair, cavalry get a speed increase.
Other than that, I enjoyed the game.
i quite enjoyed the game. While it was relatively easy, there were a few bits that required good timing or quick reflexes, but i liked the concept and gameplay. And RotBottom, if you had troubles with that bit, you obviously aren't a very good 'experienced gamer'. All it takes is a little timing (you have to jump at the right time to get over them). also, a few tips:
-the distance you knock werewolves depends on which direction they're travelling and how fast they're moving, i think
-if you hold down and space bar, you continuously pounce, making you move much faster. It helps.
interesting enough game, but... Evolving is way too overpowered, ranged units and combat units should have some way of hitting each other and some abilities are just insanely good... like weakness and some of the healing stuff. Oh and explosion.
ok, air battles are just stupid. The planes flly up and down at the wrong moment...every time...meaning 2 of the air bases are super-easy to destroy and the other 2 are nearly impossible...really dodgy game atm, but it could be ok with some updates
wtf? anti-tank tanks beat anti-tank infantry more easily than anti-infantry tanks beat anti-tank infantry. So...as the earthlings, it only really makes sense to spam the anti-tank tanks. Oh and the fact that for the difficulty *, you only have anti-infantry planes, so it gets really annoying trying to destroy air bases (i ended up destroying them with missile strikes instead)
awesome game. =). The game itself is really easy, but i just enjoyed upgrading random stuff. 5 magnets, 1 lightning and the rest missiles ftw. You just hold down space and win =P
ok...so the title, i have no clue what the 6 is for... ingame he says that his score was 850, which is still ridiculously easy to beat because when you get to 90, you go to a door at the end which pretty much starts the whole game over (heals your hp, and you're back at the start) but you keep your score...so it's really just a matter of can you beat this game 10 times in a row. Then when you do beat his score...nothing happens.
wow... under a minute into the game and it glitches on me... I'm stuck on top of an enemy ship, all the other ships have gone off-screen and my points and multiplier just continuously go up... this is just dumb.
guys, to answer some of the commonly asked questions: I went on elements forums once or twice before they were taken down, and if i recall correctly: some cards were taken from people's spore creations that he got permission to use from the creators -and- abilities don't give back quantums if they are cancelled because "you have to pay for your mistakes somehow"
Devil: attack is how much damage a creature does. This can be modified by things like shields.
the "defense" is really just the creature's hp. Certain cards target creatures, such as lightning. Some cards target all creatures such as rain of fire. Gravity pull causes all creatures on the other team to attack the targeted creature
sleepwalk, you can use any cards you like in a deck. The only thing your element changes is your mark (it gives you 1 quantum of your element per turn) and your starting cards.