and if you want rares, take a fgotk deck to platinum or run a basic 6 graboid 6 shrieker 18 earth pillars in bronze (easy but slower since you need 5 wins) soon enough you'll be blazing through fgs and plat like no other
meeshmeesh, check the forums/wikis for good decks that are unupped or semi-upped fg grinders. there are a couple unupped and a few with bare-minimum 5 or so upped cards. fgs give you upped cards that you can sell for 1k plus. generall the chances of getting a card are 1 in 4
Great concept but turning should be controlled more precisely and what I mean by that is, not a preset turn but move degree by degree not a 90 degree turn that's done when you press a key. Give it a first person view and let other people play with you. Running into another persons "tail" would cause them to either A) Lose or B) Steal your fruit. Hope something here helps. You've got a great concept here.
Now its way to much of an idle game, end game takes less then 2 hours. Basically past multiplier level 20 you can get to end game simply by right clicking everything and then mass clicking chests for a short bit.
Game feels a bit to OP atm, not much you can do anti-idle except click on mystic forge every once in awhile. I like the game, but needs more anti-idle features.
Love the concept, the music was a nice touch, the mute buttons were appreciated, I somewhat agree with suburb but I usually didn't get shocked more then twice. What annoyed me is the win screen, I wanted to get to the next phrase faster but actually finishing the word resulted in me having to wait, get out of focus to click "Play Again?" there was enough words/phrases to keep me hooked for a long time, but I really wanted to know how many words I had "discovered" and how many words were left. A stats feature would be great. I have a ton of graphical suggestions but it'd make this post to long. I'll probably play this game every few days or so, so i might catch another game by you if your planning on making any more. If you do be sure to post some info on the game page/your profile :)
That's a good point on the "win screen" and waiting to "play again". I'll be sure to fix that in future games. I have 7 new concepts in the works but programming has been delayed due to technical difficulties. I appreciate the critique and hopefully I can provide a greater experience next time.
This was one of the first unity games I really enjoyed, came back for nostalgia and it still is quite fun in sandbox mode. Though trying to get a high score is incredibly frustrating.
Been a while since I've played any of your games, but now that I see you've jumped into unity, you can bet I'll be keeping up with you. I hope that you stick with it. The only bug I've found is incredibly minor and many unity games share the same bug because the workaround is not well known. Changing windows (clicking outside of the browser) Mutes and pauses the game.
@Darvious While I agree such a feature would be great for those that don't even know where save data is, I have to say that it would be hard for a game like this, that has so much more information than clicker heroes, adventure capitalist and the like. Regardless, dev on AI:TG is about to stop and Tukkun will be starting a new game. It will definitely be worth the wait :)
The walls are not linked properly and movement is very buggy. It was short, but that was intentional. Exorcist should be the only thing you see and hear at the end, not a floating picture and a sound. Add creepy music and give your movement some footsteps, than I would definitely give it a 3 star for actually trying. For now, I apologize but, I have to give it a 1 star.
I wonder how hard it would be to make it able to "host" a server of sorts so you can play with friends without having to make the game hosted on an actual server just host the game, then get some ip address of some sort than give it to someone (that way you wouldn't have to connect to another server to get a list) would be amazing but idk if it'll happen.... oh well. Great game though, GREAT GAME.
Fun in it's own way, barely a game as far as kongregate is concerned but props for making something truly frustrating. Didn't even make it to high school.
I would love it if there was a togglable option, that would allow us to prevent buying any less than 10 if buy 10 is selected or 100 if buy 100 is selected. Even if it wasn't togglable it would come be welcome. I am trying to keep everything in 10s and i mess up on occasion.
The game looks nice, graphically speaking, but that is the only appeal. No sound isn't a big deal but content is. It got to the point where I would wait for 2 min. or so, than just buy whatever the hell i could. Once I got 38 minds and reached the cap for site views (thousands) i really didn't see a purpose.
That's a good point on the "win screen" and waiting to "play again". I'll be sure to fix that in future games. I have 7 new concepts in the works but programming has been delayed due to technical difficulties. I appreciate the critique and hopefully I can provide a greater experience next time.