Starting from the very beginning, I can get enough score to finish 'quests' after 5 games of pvp1. Simply put, sell all your cards, switch to time mark, buy 6 graboids, 6 shriekers and 12 stone pillars. Some say put a weapon in there but eh, efficiency is really about the same.
Please have an ingame screenshot system that saves to our computer, I dunno how many times I've wanted to take multiple screenshots to prove someone was hacking but only being able to keep 1. For instance, someone throwing out grenades for a full minute without dcing. That's probably not lag.
ok, small update, heres what seems to be the problem, after the game is finished loading it is still stuck, however waiting a decent amount of time and refreshing the page will allow me to continue, bit of a problem, suggestions?
Loading screen stuck at 45%, I've reloaded, cleared cookies, cache, the works, restarted my computer and it's always stuck at something, 24%. 45% 22%, never about 50%. Recommendations?
A great game. I've been playing awhile and while there are a few (minor) bugs, it's extremely addicting. A few suggestions though, the acts are separated by expansion, so too should the packs (buy packs tab). Have collection show stuff that we have not obtained yet. That way we can plan ahead and figure out what army we want to build, what packs we should buy. A reward system for completing collections would be nice, for example, 10% completion ability to buy vermin. The ability to buy and open multiple packs ('nuff said).
@mathan, damage is maxed out if you have the 2 highest cannons. 2 cannons and 2 bombs will max out damage per second. Oh, and for all those wondering, max starting gold is $3,615. Unless I missed something.
if you have all of the gems needed in your select, you can make it, if you have all of them already selected (perm.) you can make it, if it's a combination of both, you cant make it yet.@PJ
Automated pvp would be nice. Obviously at this point and time true pvp would be hard to do, but having some sort of arena where we can duel ai's using our friends characters would be awesome. Also, when are the placeholders (those shadows@temple) going to be used? xD
Don't worry, all the cool stuff is on the way. Once we have crafting done (which is next) then we'll be moving onto the multi player aspects of the game, along with other cool stuff that will use the shadow people :)
Nothing much to see here, although it does look like you do have all the skills necessary to make an escape game in unity. Might be interesting to see.
Please post suggestions to the Suggestion Box thread in the forums.