Ubermidget12, please read the tooltip, it says +100% per level, not x2 per level, as in the amount is BaseMultiplier*UpgradeLevel*1 (BaseMultiplier being the base heat exchange and UpgradeLevel being the level of the upgrade (note that all upgrades begin at level 1), the only thing i'm not sure about, is the other upgrades, whether they are different multipliers or a single one
BaseMultiplier*((100+XXX)/100)*((100+YYY)/100)*...
or ((100+XXX+YYY+ZZZ+100*UpgradeLevel)/100)*BaseMultiplier
There are games where the upgrades scale multiplicatively, (ie 2x per level->Base*2^Level->Level 0=1, Level 1=2, Level 2=4, Level 3=8, Level 4=16, etc.), but for now (GMT 9:15, 2 January 2015), it's additive (level 1=100%, level 2=200%, level 3=300%, level 4=400%, etc.)
I'm not sure if anyone has said this already, but if you don't want your planet to hit tech level 4, send in the heavy harvester, and if you don't want to damage it, but still remove the civilization, spam the right amount of battle harvesters (after all, reducing the biomass to 0% means there is nothing to advance/figth back anymore)
I may have found a bug, but i'm not 100% sure, i got the first 2 artifacts (with 2 slots ofcourse), i bought 100 demonds (since when you first buy minions, it gives you the gold they earn (thus buying 100 demons gives you 2 trillion)), and now when i whip minions, it increases the bar so much (4 whips fill the demon bar) i'm almost 100% sure that's not how it's supposed to be.
Is Triumphant Sword of Growth bugged, or is it supposed to have variable attack speed? (goes from 0.07 to 0.20 over 20 seconds, then loops back to 0.07 and against start going to 0.20 over 20 seconds, and loops again)
Hm, is it just me, or is some of the music is related to Totem Tribe? Though i guess there is only so much possible music difference (for a genre) between thousands/millions of games?
Avalon1189, what do you mean? It is K->M->B->T->?(idk, haven't reached that far yet, but probably Q), Thousand, Million, Billion, Trillion, Quadrillion......
Also, what is kk?
I found a bug, because my computer is low-end (2x 2.1GHz Intel, Nvidia 8400M 128MB), when i turn on the effects, the cubes start getting past me (turret fires less often or something due to the fps drop, yet the enemies move with the same speed as normal)
I'm not sure, i may be blind, but i think the job generator sets jobs for missing stations (build 15, i can't see the station anywhere in the galaxy screen, (or the system the station is supposed to be))
It's clear to see when they will shoot (helicopters change position about 3 times, before firing a missile, gun rafts go to you, and then go back and start shooting, slow missile boats will go to almost half the screen, then fire a missile, fast missile boats will go to you and sometimes fire point-blank and sometimes go back a little and fire (depends on how fast they are), same goes for gun boats, idk about those bomber droppers, the missile/kamikadze thing makes a full circle and then goes in for the kill, you can only shoot down submarine missiles, other missiles/boms (missile boats, helicopters, bombers) can't be shot down :(
Sorry for double-post.
Honestly, the bosses are the easiest part of the game, the waves between the bosses (after you defeat the final boss specifically), are a lot more annoying than that weak single final boss. (once you figure out how to dodge the bullets, and with enough ms, you should be able to dodge it all day long in theory.
the second boss is rather easy, what you need to do is move between the spiral movement of the orbs, it does help when you have 3+ level weapons, also i focused on destroying the orbs first, and then the ship second, because destroying some orbs makes it easier for you to not get hit.
I'm not sure if anyone has noticed this, but you can change spells in the tech tree while in-game (and thus you can use all spells in-game, when you are in a pinch).
It actually is that good ;)