I personally don't care about my score; I think a lot of others feel this same way. I was playing this game because the tease of an interesting ending (why is he doing this? what will happen?) with a pretty unique feeling drew me on. Then I finished the game and had a boring few numbers appear in my face. Real ending please!
Once we have purchased both allies and all the guns we want we have no need for money except repairs. How about letting us buy a random loot item for 1000 each?
To me the only issue with the game is that Giants are overpowered. They fire from far away, fire often and do a lot of damage. When I get a wave without them I rarely take damage; a wave with Giants always does over 1000 damage to my wall before I take them down.
itsme0: that obviously can't be the explanation, because he has to be told how he looks in 2D. He did not know he was a red rectangle. He freaks out because his entire universe has shifted in dimension, just like how we would potentially freak out of we could view time.
@NatelysWhore just run under him until he is ready to fall; it's very easy. Small adjustments to avoid the individual bullets, and then just stay with him, in between the two bullet streams, until it stops. He drops, you shoot him. With full gun damage it only takes four shots.
While the game is rather fun, I really resent the crass use of one of the South's favorite past times (child abuse) to market a product. What's next, advertisements all over Nascar?!
I really enjoy this game; it is skill based more than most launch games, and it really has a very measurable increase in power. When you can finally just destroy the briefcase in a second and keep kicking the guy in the face it's great. However, I'd like to see an end to the game. I got 3.4 million points... Okay, what does that mean? I want to kick him around the earth and then kick him on the way back to win!
It can easily be won with just the second spring upgrade, but it's still fun to continue and get the upgrades. I'd like to see a longer course with more threats (the bombs are easy to avoid)
How about $1 dollar more per house upgrade per time the purple bar fills? It's small but it would add up and make upgrades benefit the "idle" part of the game instead of just hitting new levels.
I'm confused as to how this is at all an RPG, even in the very very loose definition of "action rpg" that just has leveling up. I'm basically equipping better items to improve; if every game tries to label themselves an "rpg" for that then the genre term is even more meaningless than it has lately become.
Please let me sort my skills. There are a lot I'll never use again (single target buffs useless once I can get my whole party) and once I can start spending points in a second class those skills are 3+ pages away... AND I get a lot of NEW single target buffs I don't want cluttering it up.
The spreader gun is by far the most useful, when fully upgraded it basically clears all enemies out on screen, and clears away spawns in boss fights quickly. If you get close to a boss most/all of the shots hit it, doing insane damage. Also it makes runner mode just a matter of platforming as the gun kills everything without needing to really aim.
"People love Tower Defense games and side scrolling shooters... What if I make a shooter WITH towers??" okay... cool idea! But then you said to yourself "Now, what kind of tower do I like the most? Fireball Towers! What else? No, just Fireball Towers. Have 10!" Uh... Why not give me different towers and choices of what to make? Like any other tower based game?
The controls are great. So fluid and smooth. The combat is fun and exciting... at first. By the time I hit the dragon it was tedious. Not enough to do, it becomes a click fast, or a drag-fest. I'd love to see this fleshed out better. Doubt you're reading these comments, but if so please make a full fledged game in this style with more depth.
I never thought I'd say this, but this is definitely not the best endless-neck giraffe with rockets game that I've played this week. It's an interesting concept, but I don't find it fun. Clicking to shoot is very much not fun, especially when the ufos show up. Let me hold the mouse in.
After testing the weapons I've found that the gun is a trap. It feels more useful at first but the rocket launcher is hands down the best weapon (the recharge on the laser, even fully upgraded, is terrible)
10000 credit damage upgrade and 5000 credit clip upgrade on the rocket launcher is enough to kill everything/anything. For just 18000 credits you can win, upgrading nothing else. More upgrades on it just makes it easier/quicker.
If you're playing survival mode DO NOT upgrade Jess. It becomes impossible to lose if you max her out so you can never get a high score. You can lose with Bernie but it still takes a while. Just max out the rocket launcher (and Harry's Flash skill if you want to clear faster) and die when you feel like quitting/submitting.
Upgrade credit earning to 3. Upgrade gun damage, reload and clip to 3. Upgrade credit earning fully. Upgrade gun fully to double gun. This will last you a long time. Upgrade Jess to sentinel Give her all of her abilities (don't bother with the 3000 ones, only buy the 5000).
upgrade her damage, range, area to 3, then upgrade as high as you can, only doing so when the last one was a real challenge.
Focus on maxing out the gun's damage and Jess. Max out Harry after Jess and the gun. Jess fully maxed can solo every single wave. It actually becomes impossible to lose once both allies are fully maxed and you don't have to do anything (although each wave takes longer and the citizens die often, but I had 350+ of them before I quit survival.)
This method works for story and survival, but you can't afford it all in story.
No defensive abilities or Harry's skills are ever needed.
I'd rather see how many people finished ahead of me than how many people I finished ahead of. Something to aim for, instead of just knowing how many failed before.
It's not a BAD game but it's the SAME game as your last two with a new art style. Maybe you could change things up a little bit and actually make something worth winning the monthly prize (I assume that is your goal)
Good suggestion, thank you, we'll think of it.