I'm so confused by the speed limitations in a game that 1) doesn't have monetization and 2) is actually pretty good otherwise. Please fix this and speed it up, especially the elevator (instant!), stone delivery, and forest growth
Oh I have the obvious fix to make the game a lot faster and then possibly not even need more balance right now: let us click the brick or plank pile to place them directly. If I have enough bricks to fill a wall let me just click it in real quick. We can't do this past a floor we haven't build by labor. That would speed things up a lot
Once you get a few floors in the building speed becomes a huge, unnecessary bottleneck. I have enough bricks before I finish my first floor that I could be done with the fourth floor easily: we need to be able to bring and place multiple bricks and planks to speed the game up
It's fun with a lot of potential but needs better scaling and probably more automation. Also I assume at higher tower levels the language buttons become meaningless and the game becomes harder to understand
It's a fairly uninteresting idle game that could be fun: the ball on auto-paddle bounces limply a couple of times and then falls between the paddles, and that's very, very regular. That sort of ruins it, like if the slot machine idle had never won
Super Queue is great; I would also like a "clear all super queue" button so I don't have to hunt them down once I get more than two worth, but it's definitely an improvement at a reasonable epic coin price. Thanks
The most expensive skill slot is 100 dollars. These prices are crazy guys, lower them and you might make a living on this game with these play numbers (See NGU for reasonably priced packs and someone that lives off of their game)
Creatureparts are so slow. I'm up to finishing Demon Gate 1 and I feel very limited by waiting on these to generate. Am I missing a source other than House? I only get 159 each time
One skill point at a time is both tedious and the entire prestige system barely speeds up the experience, especially as more points are gained. I like this, but it needs some reworking. Automating a chain of enemy progression would also be very appreciated
Weirdly satisfying to keep going through this, but the prestige system is boring. Please do more to this, it has potential and is getting a lot of plays
Wow, that'd be fun :D