Looking forward to you fleshing this concept out into more of a game than a story that we move through. I think it has a lot of potential as something different and new, but I'd like choice, fun and challenge involved in it as well.
Give a bonus of 50xLevel in gold post 30 to fix the gold issue. So level 31 has a gold bonus of 1550, etc. It would give us a bit more gold, encourage us to keep playing and make everything a bit less of a grind.
Good game, challenging bosses. I don't like the drip fed 3 at a time mobile style of achievements. Also, earning money post level 30 is extremely slow vs the cost of upgrades, and I am not sure why... Could definitely use a boost to that, then it'd be 5/5. 4/5 from me for now.
So, this game is obviously not in beta. We keep getting pay to win games here in beta that seem to be more of a test of sales. This is a decent game, but not anywhere near as good as some other launch/run games on the site, and many of those have fair progression. In Burrito Bison you CAN buy money with Kreds, but it doesn't take forever to get everything without it. In this it obviously would; a game just made for purchases defeats the entire purpose of a game. You have to ENTERTAIN us to earn our money, except for fools.
Needs more upgrades and goals. I feel like this game would greatly benefit to borrow the structure of Infectonator. Let us travel to difference cities with goals of killing a certain number of enemies in the time frame, and killing everyone makes it that we defeated that town. Give more upgrades, and zoom the ship out and make the enemies have better aim so that the game becomes a more difficult bullet hell style game.
Auto play game that requires nothing more than clicking through menus. Barely a real game and of course you want us to buy things with creds to progress faster; just like most stuff we get here on beta. 1/5
With just a change in speed from Mario walking to Mario running this would be a lot more fun. The casual stroll pacing isn't great. I think you could take some inspiration from 300 Miles to Pigsland, it has a faster pace, more challenging platforming and more, more interesting upgrades. I would also like to see more launch based gameplay at the outset, the combination would be fun.
I don't see the point of using left and right to slam when the down key is available. Also, I'd really like to know what I am upgrading to. What makes other cars better, and should I just upgrade to each one or save up for the most expensive? I don't know, because there is no information.
Losing letters isn't that much of an issue, I don't think you should remove it. The game is entirely winnable without getting a single Ahoy in a jump; they're just extra, luck-based boosts. Like the yellow gems.
Fun concept, requires a lot of trial and error but the story is so different that it's fun to try to stop him. The only thing missing is a "Don't Shit Your Pants" style check-list of different endings, in my opinion. Also, what's the deal with the root? It doesn't seem to have any purpose.
You obviously didn't test this game at all; it bears repeating over and over again that flying enemies completely ruin the strategy of the game, and they just blow right through and win. Pointless and awful until they are removed or significantly weakened.
After playing all three, fire is by far the best skill. Lighting has the "wow" of how many enemies it spreads to, but fire does way more damage AND applies to your primary target. Poison sucks, but the arrow splitting is pretty good (worst character though). Fire's other skill is terrible, though. Pass through means that the explosion doesn't hit, which is counter to the point.
Found all the signs; rating this 5/5 because of its atmosphere, and I think you have a lot of potential for 3D exploration games. After climbing the first cabin for the sign I was hoping for more platforming exploration, but there was none. I'd really like to see a larger world with more depth from you. Also, I hope I don't have to find these signs again if badges come out!
Multiple people complaining about the 4th level; I am using the thundergod character, can finish it with no problem (so far just finished level 1 with 1 hp left... close one!) At the time of finishing 4 I had 1 level in the arrow and 3 in the thunder skill.
In the air this has the feeling of Flight, which is good. I like this launch game; however, unless one gets a perfect launch and can really soar, it's just way more practical to crash intentionally and try again. We shouldn't be rewarded for failing; more coins for more distance, they don't come fast enough and it's just a big grind.
Considering the auto-play games we tend to get here in beta this is better than most. I do wish there was some sort of choice to be made when leveling up, though. Just being able to purchase new items feels like a weak benefit. "Upgrades" are famously popular on most sites like this, giving us skills/bonuses/perks we can put points into would make this a lot more popular on non-facebook sites.
A skill upgrade system like the one you're referring to is very much on our wishlist! It would certainly add more meaning/strategy to the game. Thank you for the comments :)
Typical garbage of the barely-a-game money hungry genre. Before it even finishes loading the graphics my character is auto-running to do something, and within seconds I am asked to "reload" whatever stupid, paid currency your game almost certainly requires for me to get anywhere. This is the same crap as always. Those of us with power-up rewards were obviously just given free K+ access to "beta" test these finished crappy games so we could shell out money early. What a treat, thanks Gamestop.
"Auto-battle can be disabled, this function makes it possible for people to make use of their fragmented time while stay out of the frustration of massive repeated battles" So you're saying that your game is frustrating to play, and we get the "advantage" of getting to skip actually having to play it, while still leveling? What the hell is the point of this? Obviously inflated score, lame game that the developer accidentally admits to... I get it, Kong makes money from the in-game sales, but this is awful stuff to peddle.
It's a shame to see a developer get so close to a 4.x score on a good game and then not get it. It's way more disappointing when it's someone that listens to their players so much. I urge everyone that felt listened to to bump their score up by 1 star and help them out.
Thanks, that's actually really encouraging! I'm sure you'll see some more Unity games from me in the near future.