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Heavens

Play Heavens

Nov. 07, 2012

Rating: 4

"Equal" opponents killing me in a single turn... Nice...

Heavens

Play Heavens

Nov. 07, 2012

Rating: 2

What about creating a kind of training fights, which won't give any loot or exp, but also won't cost energy and won't decrease items durability? Just for having some fun while waiting for the energy to restore.

Hordes and Lords

Play Hordes and Lords

Nov. 06, 2012

Rating: -3

Units not being able to hold the line (even the damn spearmen), terrible pathfinding, dumb AI.

Red Ball

Play Red Ball

Nov. 04, 2012

Rating: 4

When the ball bounces for a pixel a jump isn't possible anymore. Totally frustrating when you need to jump as soon as you touch a platform.

Takeover

Play Takeover

Nov. 03, 2012

Rating: 5

I have to use a cavalry rush on almost every map. Is there any other way to get a perfect rating?

Demonrift TD

Play Demonrift TD

Oct. 23, 2012

Rating: 3

Adding some buffs/debuffs for both towers and enemies would give a lot to the battles. They don't have to be something extraordinary - good old poisoning, freezing, burning, breaking armour, fast regeneration, chain hit etc. would do. But there are only stun and area stun for knights an tors - that's not enough.

Demonrift TD

Play Demonrift TD

Oct. 22, 2012

Rating: 4

The battles lack for tactical depths: the upgrades for all towers are the same and not really creative with plain doubling and without different upgrade paths, Tor makes other melee units excessive, the enemies don't differ from each other much (a bit more speed, health, armour - but no special skills. Only Flight contributes something to tactics making you buy archers). I don't say it's a bad game, but some other TDs (for Example "Kingdom rush", which has a very similar mechanics) are far superior to it.

Rogue Soul

Play Rogue Soul

Oct. 21, 2012

Rating: 2

I've customized controls with S - Slide, D - dagger and F - Parachute (Flight). It's way easier for me to notice them when the key gives a direct association with the action.

Legend of the Void 2

Play Legend of the Void 2

Oct. 20, 2012

Rating: 2

An enemy can be frozen and burning at the same time. weird...

Legend of the Void 2

Play Legend of the Void 2

Oct. 18, 2012

Rating: 5

All the resistance/weakness thingie is a bit weird. Why can a spirit be frozen? Why can a stone golem be burning? Why can a sceleton be stunned? etc. Battle tacticks sucks, because a unit from any row can attack an enemy from any row. That way melee and ranged are no different, there can be no tanks etc.

Legend of the Void 2

Play Legend of the Void 2

Oct. 16, 2012

Rating: 2

I give it an extra star alone for the junk concept in the inventory.

Into Space 2

Play Into Space 2

Oct. 14, 2012

Rating: 11

When you hit an obstacle you are likely to get kind of stick to it loosing health with every vibration. That's annoying.

Zombies Took My Daughter!

Play Zombies Took My Daughter!

Oct. 10, 2012

Rating: 2

I feel myself like a 2D zombie-fighting Liam Neeson.

Card Monsters

Play Card Monsters

Oct. 09, 2012

Rating: 33

I do like the game mechanics - it makes deck building interesting and battles tactically deep. I do appreciate multiplayer: both duels and live play. But I'm tired of all the grinding. Fighting the same or very similar enemies again and again, fighting in pvp with an almost static deck. All because you need an eternity to farm enough gems for a new booster or EVOs.

Deep Sleep

Play Deep Sleep

Oct. 05, 2012

Rating: 2

I'm so glad I'm playing it in the middle of a sunny day and not late at night. This game is really scary.

Hexagon

Play Hexagon

Oct. 04, 2012

Rating: 4

How could a game with such a low rating get badges?

Berserk: The Cataclysm

Play Berserk: The Cataclysm

Oct. 02, 2012

Rating: 5

I do like the art. But "playing" an idle CCG is really weird.

Race The Sun

Play Race The Sun

Sep. 28, 2012

Rating: 2

The map generator gets stuck sometimes - after several runs I start every time with the very same map and the power-ups at the same places for the first seconds of the race. And when such a thing happens I have to refresh the game - quitting to main menu doesn't help, I still get the same starting map every time I play. Is that a bug or a feature?;)

Developer response from Flippfly

It's actually by design that you see the same set of buildings - the game will generate a new world each day.

Race The Sun

Play Race The Sun

Sep. 21, 2012

Rating: 1

When I'm under lvl 3 I can play again after a crash by pressing Enter. After unlocking the abilities it's not working anymore - I have to use the mouse. Please, improve that.

Developer response from Flippfly

Thanks for letting us know, we'll get this fixed!

NoNoSparks: The Ark

Play NoNoSparks: The Ark

Sep. 16, 2012

Rating: 2

I've completed the game before the badges appeared, but it won't give them to no. I do like the game, but it's a bit annoying, that I have to do all the levels all over again.

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