My regular PvP fights with all this waiting and loading last 6-8 minutes each. This is extremely long and annoying! Didn't have patience to make a large number of fights, but anyway. Maybe it lasts so long only at the beginning?
Hi moroser, thanks for your time commenting. That is indeed the average duration time for a PvP match, we understand that some of you would prefer quicker matches but currently we can lower that time down due to the way we reproduce the players movements right now. There are technical matters that prevent us from switching to 100% real time movements, but we do have that written down on our to do log and with a very high priority.
In a bullet hell game I prefer enemys projectiles to be better visible than mine. In this geme of the Notebook series it's somehow not the case, so I get hit way too often.
It's not that I really needed those extra skills, areas and the other blocked content. But I've purchased them to support a developerer who delivered great games I could enjoy for many years.
ComehereGetreadyDieWhereareyougoingArghhhArchersfrombehindDieslaveArghhhIncomingStopstop.
Identifying single obstacles in this cacophony of cryes is sometimes way harder than it should be.
"Merging" voice signals are really hard to identify as two obstacles, because logically they sound like a long single one. "Archers from behind!" and without a minimal break "Arrows!" mean two arrow valleys, but it sounds like one.
Hi moroser, thanks for your time commenting. That is indeed the average duration time for a PvP match, we understand that some of you would prefer quicker matches but currently we can lower that time down due to the way we reproduce the players movements right now. There are technical matters that prevent us from switching to 100% real time movements, but we do have that written down on our to do log and with a very high priority.