I finished the first four levels without using anything but the punch button. Sometimes the AI would just defeat themselves by jumping from too high, or jumping into a pit/acid.
Status lights for DB and MP are out, on SV is on. error message: "Database timeout error! Your progress will not be saved." status message: "[system channel: not connected]" hope you fix it soon, I really liked your earlier iterations of this game.
Good theme. Needs more work for mechanics: getting trapped behind uneatable items, and going back to the top menu as a reward for succeeding instead of just going to the next level.
bug? I had two paddles, and picked up the three-extra balls powerup. I still had two balls in-play when I saw the hearts decrease and I lost the second paddle.
Great concept. The software needs work: I'm watching the little squares climb slopes or shiver while fitting in tight spaces, and it's kind of a drag to wait seven long seconds to rotate the map after a mistake from watching a square bounce because I turned it too fast near a corner.
Pamu chides me for spending money on a free-to-play game, but there's no way to progress with her (in less than a year of realtime waiting) without paying money.
I see an iframe with scrollbars, a blank white rectangle too big for the iframe, and some social media buttons including something that says "F Me Gusta". Broken, but at least Facebook still works right?
Hi, if you jump on center top of an enemies you'll kill em. But if you're running fast & then jump, you may land on their face or back & loose life.