"If you intend to reach the Gong with the mallet, you must resist all offers for this priceless artifact." Okay, so I resist your offer, and I'm scolded for being "lazy" when I'm just following instructions. Jeez louise.
"Cross-origin plugin content from must have a visible size larger than 400 x 300 pixels, or it will be blocked. Invisible content is always blocked." Thanks, Google Chrome.
I remember this as Sid Sackson's dice game "Choice," and it was implemented on the Palm Pilot as "Sigma." Probably the only game I kept playing on the Palmpilot.
Yes, the game is based on Sid Sackon's "Solitaire Dice" back from 1969, when he published it in his book "Gamut of Games". It has been since implemented many times, but I have not yet came across a digital implementation with online scores in the way I implemented. I updated the game description to give attribution to Sid Sackson, thanks for pointing that out.
Sometimes I can't even see the figure, I have to press the button guessing the time interval... then I realized I could play the game perfectly with my eyes closed. Some parts of the hexagon level I was better off closing my eyes than trying to see where the cursor is in the mesh.
During the tutorial fight, it tells me to keep counter-attacking until the sword-bar fills up to delivery a "final thrust"... but before the bar fills up, the game no longer responds to keyboard input (a,s,d,left,right), and the enemy continues to jump up and down... until game over.
how do I give scrolls to the scroll-wanting guy? After I pick them up in the bone pit, I return to the scroll guy and he says the same thing he said before I picked up any scrolls.
Yes, the game is based on Sid Sackon's "Solitaire Dice" back from 1969, when he published it in his book "Gamut of Games". It has been since implemented many times, but I have not yet came across a digital implementation with online scores in the way I implemented. I updated the game description to give attribution to Sid Sackson, thanks for pointing that out.