Sorry, but the sull is not the number of failures! It is a "Boss" currency, you earn one for every Boss you kill, and some extra when finishing a stage. (My fault) I will try to make it more specific next update!
whatever tech you used for making this game is terrible -- It's eating more than two gigabytes of ram by itself. I like the VN with a puzzle at the end design, but surely you can use better tools for your work.
When pointing up, after a few swings of the sword the player is re-oriented left or right without pressing any direction key. This can make some fights difficult as the player is moved involuntarily.
The "swap sixteen red-green stones but only at two spots" puzzle in the kitchen wasn't a puzzle, that was just something to consume time and provoke me into clicking on the "view advert to skip"
thank you for the ASWD controls -- cursor keys + space bar was not responding when I had to press more than two keys at a time (like during boss fights)
The leftmost hotdog has three marks, but you must use FOUR to unlock the corresponding puzzle -- following the clue gives you the wrong answer. And the metronomes are too vague, there's no clue how tall the middle ones are you have to trial-and-error it.
Hi Mozai! Elementalist was the original name but was already used by another game. So we changed it to Eternalist.